Controls in Resident Evil 2 Resident Evil 2 Guide and Walkthrough
Last update: 14 January 2019
This page contains the information about Resident Evil 2's controls (the 2019 remake). The game offers 3 control schemes - type A (the default), type B and type C. Their descriptions are listed below.
- Resident Evil 2 controls on PS4
- Resident Evil 2 controls for XONE
- Additional control settings in Resident Evil 2
Resident Evil 2 controls on PS4
Type A
The default controls scheme. These controls don't have any unusual settings.
Movement. | |
Switch between walking and sprinting while holding the left analog stick - You can switch between these movement variants in the controls settings. | |
Turn 180 degrees - Tilt the left analog stick down. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aiming. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Change the type of ammunition. | |
Change the weapon - If you don't hold L1, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause. |
Type B
One of the two alternate controls schemes. Offers controls similar to those in the original Resident Evil 2. A nod to the fans of the classic entries of the series, however, it may not be the most comfortable one.
Movement. | |
Turn 180 degrees - Tilt the left analog stick down and then press it. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aiming. | |
Switching to gear or run for the time you hold down the button - You can switch between these variants in the additional control settings. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Change the type of ammunition. | |
Change the weapon - If you don't hold L1, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause Menu. |
Type C
This is one of the two alternative variants of control in the game. It has been developed with the idea of relying on running options as often as possible. We don't advise you to choose it if you prefer a more relaxed gameplay or if you're just getting to know the game.
Movement. | |
Change the type of ammunition. | |
Turn 180 degrees - Tilt the left analog stick down and then press it. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aiming. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Toggle running/running when pressed - you can switch these variants in the control settings. | |
Change the weapon - If you don't hold L1, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause Menu. |
Resident Evil 2 controls for XONE
Type A
The default controls scheme. These controls don't have any unusual settings.
Movement. | |
Toggle between permanent running and running only with the button pressed down - you can switch between both variants in the additional controls settings. | |
Turn 180 degrees - Tilt the left analog stick down and then press it. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aim. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Change the type of ammunition. | |
Change the weapon - If you don't hold LB, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause Menu. |
Type B
One of the two alternate controls schemes. Offers controls similar to those in the original Resident Evil 2. A nod to the fans of the classic entries of the series, however, it may not be the most comfortable one.
Movement. | |
Turn 180 degrees - Tilt the left analog stick down and then press it. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aim. | |
Toggle running/running when pressed - you can switch these variants in the control settings. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Change the type of ammunition. | |
Change the weapon - If you don't hold LB, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause Menu. |
Type C
This is one of the two alternative variants of control in the game. It has been developed with the idea of relying on running options as often as possible. We don't advise you to choose it if you prefer a more relaxed gameplay or if you're just getting to know the game.
Movement. | |
Change the type of ammunition. | |
Turn 180 degrees - Tilt the left analog stick down and then press it. Very useful when you have to move in the opposite direction quickly. | |
Look around. | |
Reset the camera - It goes right behind the character's back. | |
Take out the secondary weapon. | |
Change the secondary weapon into another one. | |
Aim. | |
Reload - The options have a setting that allows you to reload after you shoot all bullets in a magazine automatically. | |
Inventory. | |
Interact. | |
Attack. | |
Toggle running/running when pressed - you can switch these variants in the control settings. | |
Change the weapon - If you don't hold LB, you will change only the main weapon. | |
Map - Use the left analog stick to move the map. Up and down on the d-pad change the floor (e.g. different floors of the police station). The right analog stick zooms in and out. You can also switch to other tabs, e.g. to view collected documents. | |
Pause Menu. |
Additional control settings in Resident Evil 2
The most important additional settings for determining the operation of the button responsible for running:
- Toggle mode - A single press of the button activates the running mode permanently. It will be switched off when the same button is pressed again. This is a better solution if you like to run a lot.
- Hold - Run is only activated for the duration of pressing and holding the button. This is a better solution if you prefer to explore the area carefully and you intend to use the running functions only when needed.
Other available control settings are:
- Auto-reload - The game can automatically reload weapons after consuming all the bullets from the magazine. It is worth leaving this option enabled.
- Reticle Deceleration - This function determines how much you want to release the viewfinder after targeting an opponent. By default, it has the lowest value and no help is offered. Increasing the value is helpful when targeting monsters.
- Aim Assist - This is a typical targeting assistant. It is disabled by default. Enable it if you have serious problems with hitting even the slowest zombies.
- Vibration - You can turn on or off the controller vibrations.
- Camera Inversion - You can enable the camera to move in the opposite direction to the analog knob. You can set this separately for aiming and normal gameplay.
- Field of View - You can change the field of view. It is a good idea to increase it to its maximum value.
- Camera Speed - You can change the sensitivity of the camera (separately for targeting and normal game). It's worth increasing the value for aiming if you want to kill monsters more efficiently or reduce it if you have problems with tracking them.
- Camera Wobble - The camera can wobble by default for better immersion. Disable this option if you want to focus as much as possible on making accurate shots.