Use the railcar to break through the spike trap | Chapter 13: Bandits Metro: LL Guide
Last update: 06 April 2023
Stop after you reach the spike barricade, referred to in the headline to this task. Do not be to hasty about breaking through the barricade. Climb down the car and locate the door shown in the above screenshot, which will take you to the bandits' main hideout. It is not requisite to explore the area, yet it is recommendable, especially that, apart from the regular loot, there also is a collectible to find.
Wait for the guards to scatter and dispose of the one that has stayed in the area. You can now make your way to the headquarters, just do not forget to eliminate all of the nearby light sources. A bit further, you will notice two guards. Depending on how your preferences, you can either wait for them to walk away, or chose the corridor to the side to walk around them.
Enter now the area that serves as a makeshift abattoir. For starters, walk over to the left to enter the barracks here. In this area, there are three bandits in total, but none of them is either moving or looking towards the entrance. Thanks to this, eliminating them will be way easier. After you secure the barracks, perform the traditional exploration for supplies.
Return to the previous room, now and this time around, approach the corridor guarded by a sole bandit. What is interesting, it won't alarm him if you smash the lamp next to him, which will make disposing of him easy.
Walk over to the room with the murdered man in it (the above screenshot), who had been subjected to torture. Find here an Artyom's diary page on the table behind him. Take now the door to the right.
Opening the door will initiate a cutscene of a fight with the bandit mastermind, who has been keeping hostages. Just like in the case of the other mini-games of this type, tap rhythmically the correct keys. After you push the bandit away, shoot him, or run up to him quickly to knock him out. You do not need to walk through the entire hideout to leave. Instead, to return to the exit point, open the nearby door. Before you decide to leave, make sure that you searched it thoroughly.
Return to your car, again and mount onto it. Rear the car by a dozen or so meters, gain speed and press the key for additional acceleration. It is the only way you can ram through the spiked trap.
After you succeed, climb down the car and move straight ahead. Ahead of you, there is a linear journey during which you will have to make it through several demolished railway cars. Of course, it is a good idea to look around as you go, because there is at least one corpse with supplies on it there. Soon you will reach a larger location. Approach the flooded part of the chamber to receive new objectives.