Fighting the monsters | Valuable Hints
Metro: List Light definitely, is not lacking in the department of demanding skirmishes with monsters. Most often, these are the mutated creatures that operate in packs that aim at shortening the distance between themselves and Artyom, in order to inflict (heavy) damage in melee. The best method of dealing with monsters of this kind is to use any shotgun that have a large firepower at short distances. Remember, at the same time, that you need to remain in constant motion, especially if you are using a double-barreled shotgun or any other type of weapon that requires frequent reloading.
Apart from the abovementioned shotguns, in certain situations you can also employ different tactical solutions. If mutants appear at a larger distance, (e.g. the mission in which you ride the railway car along the derelict tunnels), you can discharge your machine gun at them, before they come closer. In the narrow corridors, on the other hand, a very good asset is the fact that you can use mines, which you can deploy in the mutants' path.
An important piece of information is that some of the mutants that you encounter later on, are not aware of Artyom's presence. In such a situation, you can try and walk around the creatures (it is important to do it at a safe distance and outside of their range of vision) or take them off guard. In the case of the latter, it is a good idea to use a suppressed weapon and aim at the head.
Another monster class that is quite frequent is the shrimps. You will face these creatures for the first time on your way to Venice. And they are plentiful also on the swamps. In the chapter entitled Sundown. To eliminate these creatures, you can also use a shotgun. Just remember not to shoot when they are covering with their armor because, the damage inflicted then is considerably lower.
Many of the shrimps do not attack Artyom until he visibly comes closer to them. That is why you can use grenades to fight them. It is also worth knowing that you can decrease the frequency with which you are attacked by them, by limiting the time you spend near water. What is even more, you can also try and flee from them as they are not as agile as the mutants described above.
Another category of monsters is the radspiders that dwell only In the dimly-lit tunnels. They are not too demanding adversaries, but the strategy is quite atypical. Since radspiders are sensitive to light, initially, you should be lighting them with your torchlight charged to its maximum. Start shooting at them only after they flip over belly-up, because that is when they are defenseless and its bottom part, devoid of any armor, is exposed to your attacks. .
In some locations throughout the gameworld, these appear in unlimited numbers, and it is so until the power is restored. In such a situation, I recommend against wasting ammo, and trying to get through the area as quickly as possible. Escaping from radspiders is possible although, you need to make sure you are not running into a dead end where you will be cornered.
The last main category is the demon, i.e. the large flying monsters. If you want to fight them, I recommend that you use a good machine gun with a scope.
A very important issue, while fighting the demons, is that you cannot allow too many situations in which the demon grabs Artyom and inflicts heavy damage while airborne. You can prevent this from happening by finding yourself a shelter where you can hide under some sort of roof. This will make it more difficult, or even impossible, for the demon to attack. It is worth knowing that you do not have to kill all the demons.. In some situations it is a better idea to retreat from the areas patrolled by them (you do not need to worry that the demon will be chasing you until you reach the other end of the map).
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