Follow Khan to meeting with Miller | Chapter 1: Sparta Metro: LL Guide
Last update: 11 May 2016
The game starts with partially interactive introduction, taking place in metro tunnel. After hearing strange noises and experiencing image distortions, attack your allies who transformed into mutated creatures, naturally using your firearms. This sequence will soon come to an end and it turns out that it was only Artyom's nightmare.
Wait, until main hero recovers himself. You do not have to hurry to get to the meeting place with Miller, so you might carefully check all areas of the camp, especially that interacting with environment elements (light switches, musical instruments, etc.) is required to complete some of achievements (there is a guitar and recorder in a start room among other things). You can check the currents objectives by selecting diary in your inventory (note the compass pointing the way to your destination).
Go out the room and start more linear exploration of the base. Along the way you should consider to stop often in order to listen to conversations of encountered characters and to check side rooms. After reaching a larger area with four allies, look around for a guitar and a recorder.
Soon you'll get to the armory. Listen to short conversation and collect all given items: gasmask, 2 gasmask filters, medkit and 160 military-grade rounds. Same as in the previous part of the game series, military-grade rounds acts also as currency, so it would be good to save them for later to buy new stuff from traders.
Now go to the rack located on the right. There are 5 types of weapons available there, but you can carry only three of them at a time. Personally I recommend taking a rifle, Kalash and a shotgun. It would be also good to upgrade each of them. Unfortunately, for now you can only mount a scope sight and a silencer (very useful modification if you prefer stealth type of gameplay in later chapters).
Once you choose your weapons go to the range located right to the weapons rack. You can test here attacking standard opponents and armored ones (in the latter case it would be good aiming for the head according to game suggestions). Depending on your preferences you can continue the training (push a red button) or after completing the basic tutorial, leave the place (do not forget to replenish ammo).
Turn around, get to the closest door and resume the linear walk. Stop only when you reach a barricade. Wait until the conversation is over and the large gate is opened. Use a newly unlocked passage and get inside the elevator which will get you to the new level.
After getting to the lower level exit the elevator and move straight ahead. Same as previously, you can focus only on getting to the target or stop at the allies along your way to listen to their conversation. Your current objective is Order HQ shown on the above screen. Get inside a lower room, where Miller stays and watch longer cutscene.