Meet the rangers in the church | Chapter 17: Nightfall
In some respects, this chapter is similar to the previous one, since it also offers you the possibility of exploration of a largish area. Start by examining the area near the quayside to find, among others three filters and gas masks (replace your mask if it is damaged).
While exploring, remember of course not to enter the water and to manage your supplies with care. Instead of the shrimps, you will have to face mutants here. Just so that you remember, it is best to fight the beasts at a short and medium distance, by using the shotgun or any other weapon with big firepower.
It is a good idea to explore the building shown in the above screenshot, located right next to the quayside. Watch out for numerous tripwires here and start by searching the first room in the building. Apart from the standard supplies, you can also find night vision goggles. From now on (not necessarily though) you can give up the torch light in favor of the night vision goggles.
Continue exploring the building to reach the door with another trap in front of it. In the room, you will find standard supplies, a tape recorder, and an Artyom's diary page on the floor (the above screenshot). Finally, interact with the switch box, which will result in spotlights around the building being turned on. You can now leave the place, best by following the same rout you took to get here (the area down below is heavily irradiated).
Go now towards the church. If you still cannot see your destination, do not worry about that and use the compass to help you navigate. As you walk on, look around for possible crates and corpses, and try to cut mutant encounters to a minimum, so you do not use up too much ammo and first aid kits. Also, avoid being attacked by the large green monster by skipping to the side.
Follow the compass readings and pass a big ruined building to your right. Deal with the mutants in this area and turn left.
Be careful here, for it is the next time that the large green beast will cross your path(for a longer this time). Do not attempt to fight it and sprint to avoid its attacks. Go towards the building shown in the above screenshot and, to the extent it is possible, do not make any stops.
Explore thoroughly the ground floor f the building (it is worthwhile to collect all the supplies, because the clash with the boss is drawing near), and take the stairs to the first floor.
You shouldn't hurry too much while exploring the first floor, as there are numerous tripwires here (you can either avoid them or disarm them). Of course, you'd better explore the entire floor to find filters and Claymore mines.
Go now towards the destroyed wall that is lit by the church's lights. Walk over the very narrow plank and jump down to the large "arena". The attempt to reach the church will fail, because the green creature will appear in front of you once again. It is time for the actual boss battle.
After the battle starts, devote some time to learning the boss's main attacks i.e. upper limb attacks and charge. In both cases, it is best to remain in constant movement combined with sprint and flashing between walls. At the same time, pay no attention to the "regular" shrimps because they will be taken care of by Anna and your allies.
It is best to use firearms to deal damage to the boss. Aim at the general area of the head i.e. at the glowing mushrooms. Apart from that, it is recommended to deploy Claymores in the monster's path, and to throw grenades at it, especially that there is a grenade box around.
Do not forget to keep healing Artyom on a regular basis as soon as it takes considerable damage, or otherwise you can die quickly and have to play the battle over again. Keep fighting until the monster drops dead and your allies will inform you of the victory.
Once again try to walk over the fallen tree, which will end in a success this time. Entering the church will finish this mission.
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