Reach Venice | Chapter 14: Dark Water Metro: LL Guide
Last update: 11 May 2016
The initial part of the journey is quite quiet, so take your time and replenish your supplies from the crate, and collect the Artyom's diary page shown in the above screenshot.
The boat will soon collide with a log of wood and, as a result, you will fall overboard. Wait for the ferryman to lend you a hand and pull you back onboard. A bit further, you'd better crouch to avoid being hit by ceiling beams.
Soon, you reach a larger area, where there are monsters called shrimps. At first, do not react to their presence. Unfortunately, one of them will soon hop onboard and you need to tap rhythmically the correct key to deal with it.
From now on, you can attack shrimps, best by aiming at their heads 9screenshot 1). Try an keep the monsters from getting onboard too often, this may result in the necessity to play the mini-game once again. You can also do as the boatman does, and throw your grenades at the monsters (screenshot 2)
After you land in the water for the second time, start tapping the correct key quickly to return onto the board. Keep firing at the shrimps until you receive new objectives. The final part to this journey is very easy, because all you need to do is run up to the grenade box. After you have dealt with the shrimps, wait for the ferry to reach Venice.