List of artifacts Homeworld: Deserts of Kharak Guide
Last update: 24 June 2016
Name | Function | How to unlock |
Sensor Waveform Amplifier | Increases the range of Kapisi sensors by 50% | Storyline artifact (mission 3) |
Kalash Graphene Superconductor | Increases Kapisi power by 5 points | Storyline artifact (mission 5) |
Electro-Generative Lattice | Increases Kapisi hull integrity by 50% | Random (starting with mission 5 ) |
Tri-Cycle Phonon Recombinator | Reduces cost of new vehicles by 10% | Random (starting with mission 5) |
High Capacitance Material | Decreases the cost to provide supplies to airborne units by 1 | Random (starting with mission 5) |
Gluon Bonded Fuselage | Decreases production cost of airborne units by 20% | Random (starting with mission 5) |
Octanitrocubane Fissile Material | Increases firepower of airborne units by 20% | Random (starting with mission 5) |
Light Material Fuser | Decreases airborne units production time by 50% | Random (starting with mission 5) |
Inverse-Polarized Bulkhead | Decreases production cost of airborne units by 20% | Random (starting with mission 5) |
Electromagnetic Ammeter | Increases the maximum speed of airborne units by 25% | Random (starting with mission 5) |
Semi-Elastic Actuator | Decreases repair cost of armored units by 1 | Random (starting with mission 5) |
Fusion Torch Array | Decreases production cost of armored units o 20% | Random (starting with mission 5) |
Cross-Linked Polymer Alloy | Increases armor of armored units o 20% | Random (starting with mission 5 ) |
Crystalline Bulkhead Layering | Increases movement speed of armored units o 20% | Random (starting with mission 5 ) |
Graphene Alloy Fabricator | Production of armored units is 50% shorter | Random (starting with mission 5 ) |
Super-Hardened EMR Shielding | Decreases repair cost of armored units by 1 | Random (starting with mission 5 ) |
Fixed Scalar Matter Compressor | Decreases production cost of armored units by 20% | Random (starting with mission 5 ) |
Meson Stabilizer | Increases damage dealt by ranged units (RG) by 20% | Random (starting with mission 5 ) |
H.R.A.S. Targeting System | Increases accuracy of ranged units by 25% | Random (starting with mission 5 ) |
Quantum-Entangled I/O Array | Decreases repair cost of support units by 1 | Random (starting with mission 5 ) |
High Frequency Pulse Modulator | Decreases production cost of support units by 20% | Random (starting with mission 5 ) |
Non-Linear Inverse Prop Slip | Support units move 50% faster | Random (starting with mission 5 ) |
Adiabatic Processor | Increases speed of building support units by 50% | Random (starting with mission 5 ) |
Muon Catalyzer | Decreases repair cost of Cruiser class units by 1 | Random (starting with mission 5 ) |
Solar Scoop | Decreases production cost of Cruiser class units by 20% | Random (starting with mission 5 ) |
Kinetic-Transfer Armor Plate | Increases armor of Cruiser class units by 50% | Random (starting with mission 5 ) |
Direct Machine Terminal Interface | Decreases production time of all units by 20% | Random (starting with mission 5 ) |
Valence Band Amplifier Power Source | Increases Kapisi power supply by 5 points | Storyline artifact (mission 8) |
High Threshold Heatsink | Increases Kapisi power supply by 4 points | Random (starting with mission 5 ) |
Inviscid Coolant | Increases Kapisi power supply Kapisi by 5 points | Storyline artifact (mission 12) |