Strategy Video Games91
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Village Life
Strategy 28 October 2012
A social game created for Facebook, where we play the role of the village manager. We give instructions to individual residents, take care of their well-being, expand the settlement and use the help of friends.
Galcon 2: Galactic Conquest
Strategy 05 December 2014
Galcon 2 is a real-time strategy in which the player controls huge fleets of spacecraft. Our task is to take control of the planets and at the same time prevent the opponent from doing the same.
Toilet Tycoon
Strategy 19 June 2006
Toilet Tycoon is a strategy game created by Anvil Soft studio, whose main goal is to build your own, crazy empire. The road to the summit is hindered by merciless competition, which is not always fair.
Death Inc.
Strategy canceled
Death Inc. is an unusual RTS produced by Ambient Studios, in which the player's task, as a gloomy harvester, is to lead to the death of as many people as possible in England during the Renaissance. For our souls we develop our supernatural company, improve offices and buy new skills.
Oddworld: Hand of Odd
Strategy canceled
Real-time strategy of Just Add Water studio, embedded in the Oddworld universe. The player can stand on the side of Mudoons or Glucons and, depending on their choice, protect nature or try to exploit it to the maximum. In the game we meet well-known characters from the series, such as Abe, Munch, Lulu or Humphrey.
Defense Grid: Containment
Strategy 23 January 2013
Extension to the popular tower defence game. Once again, we are trying to save people from the strangers storming our base. We place various turrets on the designated places and improve them for the credits gained. The add-on includes a new storyline, twelve maps, a number of challenges and other minor improvements.
Unity of Command: Red Turn
Strategy 10 December 2012
Red Turn is an addition to Unity of Command's turn-based strategy. Enlargement focuses on the Red Army campaign and brings the player closer to the battles fought on the eastern front in 1943-1945.
Pockie Ninja II Social
Strategy 01 June 2012
A social game licensed by the popular series anime Naruto. We manage a village inhabited by ninja warriors, recruit new units and take care of their best training. With time we fight in turn-based system and cooperate with friends or plunder other players' villages.
300 Dwarves
Strategy 22 November 2012
A tower defense strategy maintained in the reality of fantasy. The player directs the actions of a unit of courageous dwarves, who is hired to defend the magical kingdom against the invasion of goblins. The title was produced by the Nimbi development studio in Krakow.
Frozen Hearth
Strategy 27 November 2012
Frozen Hearth is a real-world fantasy real-time strategy (RTS) with cRPG elements. Players have the opportunity to save the world of Amorra from the invasion of ice monsters. The production of Epiphany Games studio allows you to have fun both in single and multi-person mode, including cooperation options.
Ironclads: Chincha Islands War 1866
Strategy 21 June 2011
Ironclads: Chincha Islands War 1866 is a turn-based strategy by the Totem Games development team. The plot of the game is the 19th century conflict between Spain and South America (Peru, Chile, Ecuador and Bolivia). Players have the opportunity to command a fleet of carefully reproduced vessels from the era and take part in a series of spectacular sea battles.
Ironclads: Anglo Russian War 1865
Strategy 21 June 2011
Ironclads: Anglo Russian War 1865 is the third installment of the series of turn-based marine strategies developed by Totem Games studio. The historical background to the game is the 19th century conflict between Great Britain and Russia. The player plays the role of fleet commander and takes part in battles whose stake is the rule over the sea areas of northern Europe.
Godus
Strategy 13 September 2013
Real-time strategy (RTS) produced by 22 Cans studio led by Peter Molyneux. Godus lets you take on the role of a god who has to ensure the welfare and safety of his followers and get rid of his competitors.
Victorian Admirals: Samoan Crisis 1889
Strategy 01 February 2012
Victorian Admirals: Samoan Crisis 1889 is a turn-based strategy produced by Russian studio Totem Games. The player takes on the role of fleet commander from the end of the 10th century and participates in a fictitious conflict over the islands of Samoa between Germany and the United States. Production is based on solutions known from the Ironclads series.
Victorian Admirals: Caroline Crisis 1885
Strategy 01 February 2012
Victorian Admirals: Caroline Crisis 1885 is a turn-based strategy for which the Russian studio Totem Games is responsible. The plot of the game depicts an ahistorical conflict between Germany and Spain, in which the Carolingian Islands are at stake. The player plays the role of commander of the warship fleet and takes part in a series of sea battles.
Victorian Admirals: Panama Incedent
Strategy 01 February 2012
Victorian Admirals: Panama Incedent is a turn-based strategy with 19th century warships in the lead roles. The player takes on the role of fleet commander and takes part in a conflict between the United States and Chile, which is dominated by the sea in the Latin American region. The production was created in the Russian studio Totem Games and is based on solutions known from the Ironclads series.
Victorian Admirals: Marianas Incident 1887
Strategy 01 February 2012
Victorian Admirals: Marianas Incident 1887 is a turn-based strategy produced by Totem Games studio. Players take command of the fleet of nineteenth-century warships and take part in a fictitious conflict between the United States and Spain, which competes to take control of the Mariana Islands.
Terra Militaris: Firearms
Strategy 27 November 2010
Terra Militaris: Firearms is a historical real-time MMORTS game played in a browser window. Players are at the forefront of ancient civilizations in the struggle for absolute domination.
Conflict of Heroes: Ghost Divisions
Strategy 13 June 2013
Ghost Divisions is the first expansion to the turn-based strategy Conflict of Heroes: Awakening the Bear!. Western Civilization Software studio prepared 2 new campaigns consisting of a total of 10 scenarios in the summer of 1941 on the eastern front.
March of War
Strategy 10 June 2014
Developed by independent studio ISOTX, turn-based strategy MMO, distributed in free-to-play model. The action of the game begins in 1940 and combines themes of World War II with elements of steampunk. The game world is plunged in a conflict of six fictional factions, and the player's task is to take sides and start a fight for global domination.
Skyward Collapse
Strategy 23 May 2013
Skyward Collapse is a turn-based 4X strategy developed by the Arcen Games team. We play the role of a deity influencing the war of the inhabitants of the island suspended in the clouds. Our task is to bring about the escalation of the conflict, while at the same time ensuring that no side gains a definite advantage.
20,000 Leagues Above the Clouds
Strategy canceled
20,000 Leagues Above the Clouds is an RTS / RPG hybrid developed by The Brain. In the game, the players assume the role of a flying-ship captain, who traverses a steampunk world consisting of islands floating in the sky.
Infinite Space 3: Sea of Stars
Strategy 29 October 2015
The third installment in the unique space strategy game series, which utilizes oldschool roguelike elements. The game, and the whole series, which started out in 2002, was developed by American studio Digital Eel. Infinite Space 3: Sea of Stars is set in the future, where humanity has colonized many planets and established contact with alien civilizations.
Stonehearth
Strategy 25 July 2018
A sandbox economic strategy game developed by Radiant Entertainment, a debuting studio employing a team of two. The game is set in a medieval realm featuring fantasy elements, and the task of the players is to build a village and transform it into a vibrant city. In order to do this, it is necessary to collect raw materials and food as well as take care of the residents' safety. Thus we can focus our development on army, trade, or religion, or combine elements of different strategies.