PC Strategy Video Games58
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
City Life
Strategy 14 April 2006
City Life is an offer addressed to fans of "sim-like" games, in which from scratch we deal with the creation of urban agglomeration. With City Life, we experience the dilemmas and torments of creation experienced by city architects who need to build comfortable, modern and functional buildings that meet the needs of a wide range of social groups.
Command & Conquer: Red Alert - Counterstrike
Strategy 02 August 1997
The official expansion to Command & Conquer: Red Alert, the renowned RTS title released in November, 1996 by the Westwood Studios company. Counterstrike features sixteen new scenarios (eight for each of the factions) of various difficulty levels. In contrast to the vanilla version of the game these missions have not been combined into a campaign, allowing us to play them out at our will.
Cold War: Conflicts
Strategy 11 December 2003
Real-time strategy of Sudden Strike series creators. The action takes place during the Cold War, namely between 1950 and 1973.
Army Men II
Strategy 02 March 1999
Army Men II is the second installment of the popular real-time strategy cycle (RTS), developed by 3DO Company. The player once again takes command of the plastic soldiers who this time have to face the mad Colonel at the head of a sinister cult, as well as stop the zombie army created by the infamous Dr. Madda.
Sid Meier's Civilization II: Multiplayer Gold Edition
Strategy 30 April 1998
A special edition of Sid Meier's Civilization II. This version of the game came with a highly-anticipated multiplayer mode. In Multiplayer Gold Edition gameplay remains the same - we still lead a chosen civilization over the centuries to world domination by military or economical conquest.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Star Trek: New Worlds
Strategy 30 August 2000
A real-time strategy embedded in Trek's Star Trek universe. The Federation, Klingoni and Romulanians and the mighty Metar race are fighting uncompromisingly for dominance over the planetary system of Tabula Rasa.
Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Yoot Tower
Strategy 19 April 1999
If you want to take care of real estate, start with... Yoot Tower. This sequel to the famous Sim Tower game will put a number of tasks and problems to solve for you as future builders and managers of skyscrapers.
Mall Tycoon 2
Strategy 24 September 2003
Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
SimCity (1989)
Strategy 09 June 1989
A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.
XIII Century: Death or Glory
Strategy 12 October 2007
XIII Century: Death or Glory is a real-time strategy (RTS) with action in the Middle Ages. It was realized in a way reminiscent of the legendary series of Risk games, treating the global conquest of the world.
World in Flames
Strategy 07 November 2013
A virtual adaptation of a popular strategic board game, whose creators have received a number of international awards and distinctions (e.g. Game of the Year, State of the Art, Best 20th Century Game, or Game of the Decade).
Dominions: Priests, Prophets & Pretenders
Strategy 15 July 2001
Turn-based strategy for multi-player gameplay. Its action takes us to a fantastic land, where we play the role of one of several candidates fighting for the position of the omnipotent god.
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.
Diplomacy (2005)
Strategy 04 October 2005
Diplomacy is another computer adaptation of the famous classic board game under the same title. The action of this title was set in the early twentieth century, and players are given an opportunity to learn about military struggles and political relations and relations between nations.
Legion Arena: Cult of Mithras
Strategy 01 March 2006
Cult of Mithras is the first official addition to the Legion Arena - a strategy game prepared by Slitherine Software and published by Black Bean Games. The authors of the programme decided to do the same as in the case of their earlier production (Legion) and placed mythological beings in front of the Roman army.
Cossacks II: Battle for Europe
Strategy 19 June 2006
A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.
Jutland
Strategy 12 December 2008
Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
Prison Tycoon 2: Maximum Security
Strategy 15 September 2006
Prison Tycoon 2: Maximum Security is a representative of the genre of economic and managerial games that deal with the prison system. The title gives us a chance to play the role of a rather untypical entrepreneur - the owner of a private prison.
State of War: Warmonger
Strategy 10 October 2001
State of War: Warmonger is a fully-fledged sequel to the real-time strategy (RTS) called State of War, which premiered at the beginning of 2001.
Medieval Conquest
Strategy 24 August 2004
Medieval Conquest is an interesting strategy and economic game, which in some aspects resembles the already famous series The Settlers. Players are at the forefront of a medieval-style, fantastic kingdom, and during the game they have to take care of both repelling hostile attacks and expanding the existing state borders, as well as developing its facilities.