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PC Strategy Video Games53

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
War in the Pacific: The Struggle Against Japan 1941-1945
War in the Pacific: The Struggle Against Japan 1941-1945

Strategy 09 July 2004

A World War II turn-based strategy game created by 2BY3 Games. War in the Pacific: The Struggle Against Japan 1941-45 revolves around the war between United States and Japan over the Pacific Ocean area. The game reuses Uncommon Valor engine, which powered the previous game of the studio, but the new installment is much more complicated, expanding available military operations beyond sea battles and including also land and air combat.

Las Vegas Tycoon
Las Vegas Tycoon

Strategy 15 May 2003

Las Vegas Tycoon is a classic real-time strategy by a small developer studio Edgies, which in the past became famous thanks to Baldies.

XIII Century: Death or Glory
XIII Century: Death or Glory

Strategy 12 October 2007

XIII Century: Death or Glory is a real-time strategy (RTS) with action in the Middle Ages. It was realized in a way reminiscent of the legendary series of Risk games, treating the global conquest of the world.

Uncommon Valor: Campaign for the South Pacific
Uncommon Valor: Campaign for the South Pacific

Strategy 02 December 2002

A realistic strategy game, developed by 2BY3 Games, that is set in the times of the World War II. As its subtitle might suggest, Uncommon Valor's action takes place in the South Pacific region. The action of the game is set in the period between 1942-1943, and takes place in Australia, New Guinea, and Solomon Islands, among others. Unlike in other strategy games, the developers of Uncommon Valor focused mainly on the events that had a visible impact on warfare in the South Pacific region.

Mad TV
Mad TV

Strategy 20 March 1991

There is no need to convince anybody that television, even the simplest person under the sun, can make a star. It is enough to follow the Polish commercial stations in real time to see how the albums and the people who have nothing to offer suddenly grow to the rank of a legend. The story of Archi, the protagonist of Mad TV coincides with this vision. The only difference is that the young man will take on a more unrewarding role - the management of the station's programme layout.

SimCity (1989)
SimCity (1989)

Strategy 09 June 1989

A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.

Two Thrones: From Joan D´Arc to Richard III
Two Thrones: From Joan D´Arc to Richard III

Strategy 10 February 2004

Another strategy game from Paradox Entertainment based on the idea and solutions used in 2001 in the excellent Europa Universalis, then in Europa Universalis II, Hearts of Iron, Europa Universalis Crown of the North or Victoria: Empire Under the Sun.

Transport Tycoon: World Editor
Transport Tycoon: World Editor

Strategy 07 September 1995

The only official addition to Transport Tycoon. In the set you will find a board editor and new graphic elements, styling the area for the planet Mars.

Luxury Liner Tycoon
Luxury Liner Tycoon

Strategy 24 January 2004

Luxury Liner Tycoon is an economic strategy based on the idea of popular Tycoons, in short - build, manage and earn money. The whole thing resembles Cruise Ship Tycoon to a large extent - we can prove ourselves in steering a leisure and tourist ship.

Blitzkrieg: Operation North
Blitzkrieg: Operation North

Strategy 05 March 2004

Operation North is an add-on created by Dark Fox group for Blitzkrieg, a popular real-time strategy. This time, under the command of the player, the famous Wehrmacht unit "North" was handed over, with the task of conquering two Soviet cities.

Anno 1503: Treasures, Monsters and Pirates
Anno 1503: Treasures, Monsters and Pirates

Strategy 25 May 2004

Treasures, Monsters and Pirates is the official addition to Anno 1503: The New World, which all enthusiasts of the original have to offer both completely new challenges and the development of old ideas.

Chain of Command
Chain of Command

Strategy 23 July 2004

Chain of Command is a three-dimensional RTS, set during World War II. The game allows you to take control of U.S. Army troops and take part in a campaign covering North Africa, Normandy and Ardennes.

Krush Kill 'N Destroy
Krush Kill 'N Destroy

Strategy 11 June 1997

Krush Kill 'N Destroy is a real-time strategy (RTS) set in the reality 60 years after the Third World War - 2079. As a result of the nuclear conflict, humanity was divided into two different camps: the survivors and mutants.

Dark Reign: The Future of War
Dark Reign: The Future of War

Strategy 31 July 1997

Dark Reign: The Future of War is a powerful real-time strategy (RTS), which in 1997 stood out with a fully three-dimensional graphics engine.

Campus
Campus

Strategy 27 September 2007

Campus is a life simulator (lifesim) game, tinged with some cRPG elements. However, as we can guess from the name, the programme focuses primarily on reflecting the student's life as faithfully as possible, with all its consequences.

Napoleon
Napoleon

Strategy 14 November 2002

A real-time strategy that allows players to take part in fierce battles fought between 1803 and 1812 across Europe (Napoleonic Wars).

War Times
War Times

Strategy 31 March 2004

Real-time strategy implemented in three-dimensional graphic design. The action was set during World War II (European theatre from 1939 to 1945) and allows the player to take part in the biggest battles and campaigns of this conflict.

Gary Grigsby’s World at War
Gary Grigsby’s World at War

Strategy 28 March 2005

Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.

Stronghold (1993)
Stronghold (1993)

Strategy 04 December 1993

Stronghold (1993) is a classic real-time strategy (RTS), produced by Stormfront. The action of the game was set in the reality of fantasy. The player takes on the role of the ruler of the land, and his task is to build a strong fortress that would resist enemy attacks and at the same time was a thriving center of trade and economy.

The Movies: Stunts & Effects
The Movies: Stunts & Effects

Strategy 06 June 2006

Imagine that you're shooting your next film. You would very much like to bring the audience to their knees and put them in a state of euphoria during the projection. Unfortunately, your production lacks an effective ending. Wouldn't it be better for the final scenes to be full of crazy car chases that will end in a spectacular explosion?

Warrior Kings
Warrior Kings

Strategy 04 March 2002

Warrior Kings is a Black Cactus real-time strategy (RTS) produced by the studio, the action of which is set in the fantastic land of Orbis. The player takes on the role of the leader of the destroyed kingdom, and his task is to restore his former glory and defeat all enemies. Gameplay allows you to play spectacular battles involving hundreds of units.

The Nations
The Nations

Strategy 22 June 2001

Alien Nations 2 is a continuation of the real-time strategy (RTS) published in 1999, for which the Neo Software development team is responsible. The player takes control of one of the three tribes (Amazons, Pimmons or Sajikis) and tries to dominate the fantastic world in different ways. The game is also known as The Nations.

Mall Tycoon 2
Mall Tycoon 2

Strategy 24 September 2003

Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.

Tabloid Tycoon
Tabloid Tycoon

Strategy 25 April 2005

Tabloid Tycoon is a strategy and economic game, in which users have to create their own media empire. Virtual activities focus on running a typical press "cobblestone". (tabloid), gaining popularity and attracting readers mainly due to cheap sensation and sounding various scandals.