
Siegecraft Commander
Release Date: January 17, 2017
Strategy, fantasy, RTS, turn-based, tower defense, multiplayer, singleplayer, internet
OpenCritic
Steam
A warfare-oriented strategy created by Blowfish Studios, notable for the warmly-received Gunscape. Siegecraft Commander takes us to a fantasy universe, fought iver by Knights of Freemoi and tribes of Lizardmen. The game offers a single player campaign, allowing the player to control both factions. In this case, the game is similar to a traditional real-time strategy.
Siegecraft Commander is a warfare-oriented strategy released for PC, PS4 and XONE. The game was developed by Blowfish Studios, a team responsible for well-received Gunscape.
Plot
Siegecraft takes us to a fantasy universe, which is contested by two factions – swashbuckling Knights of Freemoi and ferocious Tribal Lizardmen. Developers incorporated a singleplayer campaign that allows players to lead both sides of the conflict, which are rather light-hearted, accordingly to the nature of the game.
Mechanics
Siegecraft Commander is a strategy game that incorporates both styles of the genre – real time, as well as turn-based. The singleplayer mode limits oneself to real-time, while multiplayer modes allow choosing between both gameplay styles. Gameplay mechanics had been inspired by tower defense genre, with the gameplay itself boiling down to encounters between both sides, with every side building their own stronghold. Inside, each participant builds fortifications and towers, necessary for building troops and shelling enemy structures.
During every match, we slowly expand our fortress, taking over more and more areas of the map, bringing us closer to enemy structures. However, each tower has to have a direct connection to the center – if the chain is broken, all remaining links are also destroyed. Such situation isn’t a rare occurrence – both sides have access to really powerful weaponry. This forces the players to create complicated networks of buildings, capable of enduring some losses.
Each level of the story campaign was created to be somewhat of a logical riddle, requiring spot-on solutions for the problems presented by the authors. On the other hand, multiplayer games are more nonchalant, offering a number of modes to choose from. Players wishing for some practice can host a game against AI-controlled opponents.
Last updated on November 28, 2016
Videos and Screens
[1:25] Siegecraft Commander launch trailer
NEOsite: 3 / 10 by Daniel Stroński
I appreaciate the developer for trying something innovative, but their idea does not work. AI makes very unpleasant opponents to play with and the multiplayer mode is dead from the start – even with cross-play with PCs!
NoobFeed: 85 / 100 by Adam Siddiqui
Siegecraft Commander is a refined RTS with a lot to offer. Its combination of RTS and tower defense offers a lot of content for those seeking challenging battles. If you’re not a fan of RTS or tower defense games Siegecraft Commander won’t change your mind but for everyone else, this is an excellent title for either casual or hardcore gamers.
GameCrate: 6 / 10 by Nate Hohl
The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.
Siegecraft Commander Summary
Platforms:
PC / Windows January 17, 2017
Switch September 19, 2018
PlayStation 4 January 17, 2017
Xbox One January 17, 2017
Developer: Blowfish Studios
Publisher: Blowfish Studios

Siegecraft Commander System Requirements
PC / Windows
Minimum: Intel Core 2 Duo 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 4650 or better, 2 GB HDD, Windows XP