Suppression in Warhammer Inquisitor - Martyr Warhammer Inquisitor - Martyr Guide
Last update: 03 July 2018
Suppression is an essential combat mechanic in Warhammer 40,000: Inquisitor - Martyr, representing the mental and physical stress during combat. It has a significant impact on your chances of winning. Remember that since it works both ways, it can tip the scales both ways.
The suppression resistance bar, surrounding the Inquisitor's health bar, represents your ability to withstand harmful effects. In the case of opponents, suppression resistance depends on their armor. The corresponding color coding correspond to the following suppression stages:
- Green - You are resistant to all debuffs. No combat penalties.
- Yellow - Partial resistance to debuffs. You are vulnerable to some combat penalties, such as e.g. shock.
- Red - Limited resistance to debuffs. You are vulnerable to heavy combat penalties, such as e.g. knockdown.
Using abilities that inflict debuffs on the enemies without breaking their armor may therefore seem unnecessary, but it has its advantages. Most importantly, these abilities often deal very heavy damage and can break a part of the enemy's armor. This prepares the ground for attacks that can inflict the debuff effects with good chances of success. You must remember, however, that enemy armor regenerates. This means that if you stop shooting you will have to suppress the enemy once more to be able to inflict debuffs. The most popular debuffs include:
Debuff | Penalty effect | Required suppression stage |
Stun | Disables the target for 3 seconds. | Red |
Shock | Movement and attack speed of the target is reduced by 40% for 5 seconds | Yellow |
Knockdown | Targets are knocked to the ground. | Red |
Knockback | Targets are forced back, but do not fall to the ground. | Yellow |
Slow | Movement speed of the target is reduced by 40% for 5 seconds. | Yellow |