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Warhammer Inquisitor - Martyr Game Guide by gamepressure.com

Warhammer Inquisitor - Martyr Game Guide

Table of Contents

Skills in Warhammer Inquisitor - Martyr Warhammer Inquisitor - Martyr Guide

Last update: 03 July 2018

The game offers up to 18 passive skill trees. Some of them are available from the beginning. Others must be unlocked by performing Heroic Deeds or by reaching certain Inquisitor Ranks.

The majority of the passive skill trees is available to all classes - Skills in Warhammer Inquisitor - Martyr - Combat guide - Warhammer Inquisitor - Martyr Game Guide

The majority of the passive skill trees is available to all classes. Crusader and Assassin share the same abilities. Psyker has two additional skill trees. The table below contains information about all skill trees.

Name

What does it do?

How to unlock?

Which class can use it?

Useful for which class?

Close Combat

Gives you bonus to melee attacks.

Do a total of 500,000 melee damage.

All

All classes that specialize in melee combat.

Ranged Combat

Gives you bonus to ranged attacks.

Do a total of 500,000 ranged damage.

All

All classes that specialize in ranged combat.

Single DPS

Modifies how long a given DPS attack, e.g. poisoning, will last.

Available from the beginning.

All

All Inquisitors who can deal DPS damage.

Area Effects

Bonus to Area of Effect attacks.

Kill 2,500 Horde-type enemies.

All

Mainly Psykers and Crusaders who can deal Area of Effect damage.

Heat Attacks

Bonus to fire damage.

Blow up 250 explosive tanks.

All

Mainly Psykers and Crusaders who use grenade launchers.

Damage Over Time

Bonus to toxin damage.

Survive 50 traps.

All

All classes that specialize in melee combat.

Criticals

Increases a chance to perform a critical hit.

Deal a total of 1,000,000 damage.

All

For everyone.

Aimed Shots

Increases accuracy and makes sniper rifles more efficient.

Available from the beginning.

Assassin and Crusader

Inquisitors who specialize in using sniper rifles.

Execution

Increases a chance of performing an execution and grants bonuses that activates upon using them.

Kill 5,000 enemies with melee weapons.

Assassin and Crusader

All classes that specialize in melee combat.

Psychic Combat

Adds new combat specializations.

Available from the start

Psyker

Useful for increasing Psyker's offensive power.

Psychic Debuffs

Unlocks new debuff specializations.

Available form the start

Psyker

Useful, if you rely on weakening your enemies in combat.

Physical Attacks

Bonus to melee damage.

Kill 50 enemy commanders.

All

Useful for all Expertise of both of these classes.

Movement

Increases your character's movement speed.

Available from the beginning.

All

Inquisitors who rely on dexterity such as the Assassins.

Suppression

Gives bonuses for keeping Suppression at a certain level.

Complete 25 side missions.

All

For everyone

Debuffs

Increases Suppression effects inflicted by the Inquisitor.

Deal 1,000,000 Suppressing damage.

All

For everyone

Support

Increases maximum amount of Focus and Adrenaline.

Reach Inquisitor Rank 13.

All

All Crusader and Assassin Expertise.

Hit Point

Increases maximum amount of health points.

Receive 500,000 Suppression damage.

All

Useful for characters who rely on strength such as the Crusader.

Radical Path

Bonus damage and increases a chance to deal critical damage.

Make progress in the main storyline (blocks Puritan Path)

All

Every character who puts a greater emphasize on firepower instead of health points.

Puritan Path

Increases health points and grants bonuses to allied squads.

Make progress in the main storyline (blocks Radical Path)

All

Characters with small amount of health points.

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