Skills in Warhammer Inquisitor - Martyr Warhammer Inquisitor - Martyr Guide
Last update: 03 July 2018
The game offers up to 18 passive skill trees. Some of them are available from the beginning. Others must be unlocked by performing Heroic Deeds or by reaching certain Inquisitor Ranks.
The majority of the passive skill trees is available to all classes. Crusader and Assassin share the same abilities. Psyker has two additional skill trees. The table below contains information about all skill trees.
Name | What does it do? | How to unlock? | Which class can use it? | Useful for which class? |
Close Combat | Gives you bonus to melee attacks. | Do a total of 500,000 melee damage. | All | All classes that specialize in melee combat. |
Ranged Combat | Gives you bonus to ranged attacks. | Do a total of 500,000 ranged damage. | All | All classes that specialize in ranged combat. |
Single DPS | Modifies how long a given DPS attack, e.g. poisoning, will last. | Available from the beginning. | All | All Inquisitors who can deal DPS damage. |
Area Effects | Bonus to Area of Effect attacks. | Kill 2,500 Horde-type enemies. | All | Mainly Psykers and Crusaders who can deal Area of Effect damage. |
Heat Attacks | Bonus to fire damage. | Blow up 250 explosive tanks. | All | Mainly Psykers and Crusaders who use grenade launchers. |
Damage Over Time | Bonus to toxin damage. | Survive 50 traps. | All | All classes that specialize in melee combat. |
Criticals | Increases a chance to perform a critical hit. | Deal a total of 1,000,000 damage. | All | For everyone. |
Aimed Shots | Increases accuracy and makes sniper rifles more efficient. | Available from the beginning. | Assassin and Crusader | Inquisitors who specialize in using sniper rifles. |
Execution | Increases a chance of performing an execution and grants bonuses that activates upon using them. | Kill 5,000 enemies with melee weapons. | Assassin and Crusader | All classes that specialize in melee combat. |
Psychic Combat | Adds new combat specializations. | Available from the start | Psyker | Useful for increasing Psyker's offensive power. |
Psychic Debuffs | Unlocks new debuff specializations. | Available form the start | Psyker | Useful, if you rely on weakening your enemies in combat. |
Physical Attacks | Bonus to melee damage. | Kill 50 enemy commanders. | All | Useful for all Expertise of both of these classes. |
Movement | Increases your character's movement speed. | Available from the beginning. | All | Inquisitors who rely on dexterity such as the Assassins. |
Suppression | Gives bonuses for keeping Suppression at a certain level. | Complete 25 side missions. | All | For everyone |
Debuffs | Increases Suppression effects inflicted by the Inquisitor. | Deal 1,000,000 Suppressing damage. | All | For everyone |
Support | Increases maximum amount of Focus and Adrenaline. | Reach Inquisitor Rank 13. | All | All Crusader and Assassin Expertise. |
Hit Point | Increases maximum amount of health points. | Receive 500,000 Suppression damage. | All | Useful for characters who rely on strength such as the Crusader. |
Radical Path | Bonus damage and increases a chance to deal critical damage. | Make progress in the main storyline (blocks Puritan Path) | All | Every character who puts a greater emphasize on firepower instead of health points. |
Puritan Path | Increases health points and grants bonuses to allied squads. | Make progress in the main storyline (blocks Radical Path) | All | Characters with small amount of health points. |