Attributes in Warhammer Inquisitor - Martyr Warhammer Inquisitor - Martyr Guide
Last update: 03 July 2018
Each of the character classes in Warhammer 40000 Inquisitor Martyr has three attributes that reflect her or her individual abilities. They are developed with the help of attribute points. Gaining such a point is connected with achieving an appropriate Heroic Deed. This point can either then be assigned to any attribute, or be preassigned to one of them.
Each subsequent point increases the specified attribute by a specified value. Additionally, after having collected an appropriate number of points, which is a multiple of 5, you will complete a development stage of the attribute. This involves extra bonuses to your character's ability. In this chapter you will find detailed information about the attributes of each character class.
Assassin
Assassin is characterized by the following attributes:
Accuracy - this attribute influences the character's attack power and rewards performing specific attacks. Each point in this attribute adds +1% melee and ranged damage. It has the following stages:
- Dismantle - +10% suppression damage bonus.
- Counter-blow - +5% suppression bonus per hit.
- Exploitation - +20% damage bonus in surprise state.
- Euphoria - +5% HP bonus per hit.
- Overdrive - +10% damage bonus for 5 seconds after every kill.
Survival - influences your HP and skills that allow the character to stay alive. Each point in this attribute adds 20 HP and an equal suppression bonus. Additionally, it increases dodge bonus by 0.5% for every point. The attribute has the following stages:
- Momentum - +5% dodge bonus in surprise state.
- Immuno-flux - +2 duration bonus for all inoculator effects.
- Quickening - +5% bonus to movement speed.
- Carnophagia - +40 HP bonus per kill.
- Fluidity - +20% dodge bonus for 5 seconds after every kill.
Bloodlust - this attribute influences the amount of adrenaline you have. Each point gives you +2 bonus to adrenaline and increases your critical hit chance by 0.25%. The stages are:
- Hidden reserve - restores +0.5% of max HP and max suppression for every adrenaline point spent.
- Wounding - +5 critical strength bonus.
- Carnal Squeeze - 1% damage bonus for 5 seconds for every adrenaline point spent.
- Bodysurge - +200% adrenaline gain in Surprise state.
- Blessed Murder - +5% critical hit chance and critical strength bonus for 5 seconds after every kill.
Crusader
Crusader has the following attributes:
Warfare - this attribute influences character's attack power and speed. Each point in this attribute grants you with a 1% melee and ranged damage bonus. It has the following stages:
- Demolition - +25% damage bonus vs cover.
- Deflection - +5% bonus to deflect attacks.
- Mobility - +5% bonus to movement speed.
- Precision - +5% critical hit chance bonus.
- Beast Lore - +15% damage bonus vs elite and boss creatures.
Toughness - influences your HP and skills that allow the character to stay alive. Each point in this attribute adds 40 HP and an equal suppression bonus.
- Hemophagia - +10% healing bonus upon inoculator activation.
- Rejuvenation - +30 HP per second bonus to regeneration.
- Salamandra - +10 heat resist bonus.
- Fortitude - +10 physical resist bonus
- Absorbtion - +5% damage reduction bonus.
Virtue - this attribute influences focus and suppression. Each point in this attribute adds a +2 focus bonus and +1% suppression damage bonus. The stages are as follows:
- Purity - +10 bonus to warp resist.
- Unbending - +250 bonus to suppression
- Vigor - restores 0,5% of max HP and max suppression for every focus point spent.
- Devotion - +1 focus point bonus per second.
- Juggernaut - +10% damage bonus in suppression status Green.
Psyker
Psyker has the following attributes:
Force - has an impact on level of damage. Each level adds 1% bonus to damage. There are following stages of the bonus:
- Dismantle - increases the suppression damage by 10%.
- Ethereal Drain - if Warp Heat reaches the value of maximum 75%, damage will increase by 10%.
- Astral Bleed - adds 5% bonus to Warp damage.
- Precision - increases the chance to critically hit by 0,05%.
- Pain Channeling - adds a bonus to damage of Psyker's spells which equals half of the Psyker's missing health.
Resilience - has an impact on value of HP and Warp resistance. Each level adds +30 HP and +1 Warp resistance bonus. The list of all phases is presented below.
- Immuno-flux - 1% duration bonus to Inoculator effect.
- Counter-blow - adds 5% Suppression bonus per hit.
- Quickening - adds 5% Movement speed bonus.
- Bio-resist - increases all resistances by 3 points.
- Undying - if Warp Heat reaches the value of maximum 75%,, you won't take any damage from spells.
Psy Focus - has an impact on Warp Heat and critical strikes. Each level adds another 2 points to maximum Warp Heat and 0,5 point to Critical Strength. There are following stages of the bonus:
- Daemonbane- adds 5% damage bonus against Demons.
- Concordia - reduces by 10% Warp Heat cost to cast spells.
- Attunement - each use of Psyker's weapon sill reduces the Warp Heat by 3 points.
- Time Warp - reduces the cooldown of Psyker's spells by 10%.
- Sanctic Aura - increases the chances of transforming the negative warp anomaly into a positive one by 20%.