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Two Worlds II Game Guide by gamepressure.com

Two Worlds II Game Guide

Table of Contents

Trap | Spell combinations Two Worlds II Guide

Last update: 11 May 2016

Trap

All values in the following table may be differ from those you get yourself. They depends on your hero level, the numbers of points of willpower and the number of cards used in the spell. The purpose of the table is to show actions for various combinations, in order to facilitate searching for desired effect.

How to read table:

This chapter contain combinations of spells with the use of Trap Card (carrier). In the first column you will find Effect Card, while in the second use of the Damage Card (modifier) (other modifiers are impossible to use).

Effect

Damage

Action

Air

 

Randomly hurls objects with 11 force

Air

X

20 Shock Damage

Life

 

Heals 11 HP

Life

X

39 Shock Damage

Lightning

 

Creates a massive flash of light that blinds you enemy

Lightning

X

39 Shock Damage

Stone

 

Throws stone with 11 force

Stone

X

39 Bludgeoning Damage

Undead

 

Reduces enemy mana by 11

Undead

X

39 Slashing Damage

Earth

 

Strip target of all buffs: 11% chance to remove all effects, including adverse ones

Earth

X

39 Bludgeoning Damage

Fire

 

Creates a massive flash of light that blinds you enemy

Fire

X

39 Fire Damage

Power

 

Restores Stamina to maximum level

Power

X

39 Fire Damage

Force

 

Randomly hurls objects with 11 force

Force

X

39 Fire Damage

Psyche

 

Randomly hurls objects with 11 force

Psyche

X

39 Frost Damage

Ice

 

Inability to make a spell

Ice

X

39 Frost Damage

Water

 

Spawns dense fog, blinding the enemy

Water

X

39 Frost Damage

Corpse

 

Heals 9 HP

Corpse

X

Drains 25 of target's lifeforce using Spectral Damage

Poison

 

Cures all poison

Poison

X

53 Poison Damage

Decay

 

Strip target of all effects with 3% chance of only dispelling the adverse ones

Decay

X

39 Spectral Damage

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