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Two Worlds II Game Guide by gamepressure.com

Two Worlds II Game Guide

Table of Contents

Distinguished spells | Spell combinations Two Worlds II Guide

Last update: 11 May 2016

Distinguished spells

Some of the spells are distinguished - they have their own unique name. Below you will find them all. However, keep in mind that these values depend on your level and number of points of willpower. All values are given by using only one card.

Invisibility

Air (effect) + Enchant (carrier) + Time (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Air (effect) + Enchant (carrier) + Time (modifier)

Action: Makes you invisible to your enemies, lasts 31,5 s.

Heal

Life (effect) + Enchant (carrier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Life (effect) + Enchant (carrier)

Action: Heals 61 HP.

Phoenix

Life (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Life (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier)

Action: Resurrects enchanted unit upon death with 10% HP, lasts 63 s.

Shock

Lightning (effect) + Area Effect (carrier) + Damage (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Lightning (effect) + Area Effect (carrier) + Damage (modifier)

Action: 86 Shock Damage, range 4 m.

Static Field

Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier)

Action: 43 Shock Damage per hit, lasts 10.5 s, range 4 m.

Lightning Shield

Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier)

Action: Returns 175 Shock Damage to attacking enemy, lasts 63 s.

Fire Blast

Fire (effect) + Area Effect (carrier) + Damage (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Fire (effect) + Area Effect (carrier) + Damage (modifier)

Action: 86 Fire Damage, range 4 m.

Fire Bolt

Fire (effect) + Missile (carrier) + Damage (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Fire (effect) + Missile (carrier) + Damage (modifier)

Action: 172 Fire Damage.

Eye for an Eye

Power (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Power (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier)

Action: Returns 102% Damage to attacking enemy, lasts 31.5 s.

Confusion

Psyche (effect) + Enchant (carrier) + Time (modifier) + Protection (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Psyche (effect) + Enchant (carrier) + Time (modifier) + Protection (modifier)

Action: Target has 51% chance of being unable to attack, lasts 21 s.

Ice Bolt

Ide (effect) + Missile (carrier) + Damage (modifier) - Distinguished spells | Spell combinations - Spell combinations - Two Worlds II Game Guide

Ide (effect) + Missile (carrier) + Damage (modifier)

Action: 172 Frost Damage.

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