Distinguished spells | Spell combinations Two Worlds II Guide
Last update: 11 May 2016
Distinguished spells
Some of the spells are distinguished - they have their own unique name. Below you will find them all. However, keep in mind that these values depend on your level and number of points of willpower. All values are given by using only one card.
Invisibility
Air (effect) + Enchant (carrier) + Time (modifier)
Action: Makes you invisible to your enemies, lasts 31,5 s.
Heal
Life (effect) + Enchant (carrier)
Action: Heals 61 HP.
Phoenix
Life (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier)
Action: Resurrects enchanted unit upon death with 10% HP, lasts 63 s.
Shock
Lightning (effect) + Area Effect (carrier) + Damage (modifier)
Action: 86 Shock Damage, range 4 m.
Static Field
Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier)
Action: 43 Shock Damage per hit, lasts 10.5 s, range 4 m.
Lightning Shield
Lightning (effect) + Area Effect (carrier) + Damage (modifier) + Time (modifier) + Protection (modifier)
Action: Returns 175 Shock Damage to attacking enemy, lasts 63 s.
Fire Blast
Fire (effect) + Area Effect (carrier) + Damage (modifier)
Action: 86 Fire Damage, range 4 m.
Fire Bolt
Fire (effect) + Missile (carrier) + Damage (modifier)
Action: 172 Fire Damage.
Eye for an Eye
Power (effect) + Enchant (carrier) + Damage (modifier) + Time (modifier)
Action: Returns 102% Damage to attacking enemy, lasts 31.5 s.
Confusion
Psyche (effect) + Enchant (carrier) + Time (modifier) + Protection (modifier)
Action: Target has 51% chance of being unable to attack, lasts 21 s.
Ice Bolt
Ide (effect) + Missile (carrier) + Damage (modifier)
Action: 172 Frost Damage.