Summon | Spell combinations Two Worlds II Guide
Last update: 11 May 2016
Summon
All values in the following table may be differ from those you get yourself. They depends on your hero level, the numbers of points of willpower and the number of cards used in the spell. The purpose of the table is to show actions for various combinations, in order to facilitate searching for desired effect.
How to read table:
This chapter contain combinations of spells with the use of Summon Card (carrier). To create a spell is only required additional Effect Card (any modifiers are impossible to use).
Effect | Action |
Air | Summon Vespine with 1% health and damage bonus |
Life | Cast on a corpse. Resurrects unit with 20% HP |
Lightning | Summon Varn with 1% health and damage bonus |
Stone | Summon Stone Golem with 1% health and damage bonus |
Undead | Summon Wolf with 1% health and damage bonus |
Earth | Summon Werebeats with 1% health and damage bonus |
Fire | Summon Wolfiend with 1% health and damage bonus |
Power | Summon Scorpion with 1% health and damage bonus |
Force | Summon Tailer with 1% health and damage bonus |
Psyche | Summon Stinger with 1% health and damage bonus |
Ice | Summon Spider with 1% health and damage bonus |
Water | Summon Scapulari with 1% health and damage bonus |
Corpse | Summon Necris with 1% health and damage bonus |
Poison | Summon Undead with 1% health and damage bonus |
Decay | Summon Dark Knight with 1% health and damage bonus |