Missile | Spell combinations Two Worlds II Guide
Last update: 11 May 2016
Missile
All values in the following table may be differ from those you get yourself. They depends on your hero level, the numbers of points of willpower and the number of cards used in the spell. The purpose of the table is to show actions for various combinations, in order to facilitate searching for desired effect.
How to read table:
This chapter contain combinations of spells with the use of Missile Card (carrier). In the first column you will find Effect Card, while in the second use of the Damage Card (modifier).
Additionally, you can use modifiers: Homing, Ricochet, Spray.
Effect | Damage | Action |
Air | Randomly hurls objects with 50 force | |
Air | X | 90 Shock Damage |
Life | Heals 60 HP | |
Life | X | 172 Shock Damage |
Lightning | Creates a massive flash of light that blinds you enemy | |
Lightning | X | 62 Shock Damage |
Stone | Throws stone with 50 force | |
Stone | X | 172 Bludgeoning Damage |
Undead | Reduces enemy mana by 50 | |
Undead | X | 172 Slashing Damage |
Earth | Strips target of all buffs. 50% chance to remove all effects, including adverse ones | |
Earth | X | 172 Bludgeoning Damage |
Fire | Creates a massive flash of light that blinds you enemy | |
Fire | X | 172 Fire Damage |
Power | Restores Stamina to maximum level | |
Power | X | 86 Fire Damage |
Force | Randomly hurls objects with 50 force | |
Force | X | 172 Fire Damage |
Psyche | Randomly hurls objects with 50 force | |
Psyche | X | 172 Frost Damage |
Ice | Inability to make a spell | |
Ice | X | 172 Frost Damage |
Water | Spawns dense fog, blinding the enemy | |
Water | X | 172 Frost Damage |
Corpse | Heals 40 HP | |
Corpse | X | Drains 111 of target's lifeforce using Spectral Damage |
Poison | Cures all poison | |
Poison | X | 233 Poison Damage |
Decay | Strips target of all effects with 15% chance of only dispelling the adverse ones | |
Decay | X | 175 Spectral Damage |