General skills | Character development Two Worlds II Guide
Last update: 11 May 2016
General skills
Resilience Description: Regenerates 1-90 Health per second. Comment: Very useful skill especially in the early stages of the game, when the risk of death is higher. WARNING: Health regeneration is possible only if your weapon is hidden! | |
Elemental Resistance Description: Increases resistance to Fire, Frost, Shock and Spectral Damage by 0-20%. Comment: Resistance to the elements can be successfully replaced with potions. | |
Poison Resistance Description: Increases resistance to Poison Damage by 0-20%. Comment: Poison resistance can be replace by potions that will heal us. | |
Physical Resistance Description: Increases resistance to all Physical Damage by 0-20%. Comment: Most of the attacks is precisely this type, which makes this a useful skill. | |
Stamina Description: Your stamina level is 17-35. Comment: Running faster is useful at the beginning of the game, when you will often run away from larger group of opponents than to stand to fight. |
The numbers marked in green, which can be found in the table above, represent the skill level (from level 1 to 10).
What is worth investing
The most important skill of this group is obviously Resilience. Unfortunately it stops working once you pull out a weapon, so essentially you are forced to flee from the enemy in order to regenerate health. It is also worth to spend some points on the Elemental Resistance skill due to the fact that most of the enemy attacks is precisely this type. Poison Resistance (Elemental and Physical Resistance as well) can be omitted, a much better choice is to have (by purchasing or making your own) potions - giving us resistance (time-limited) or healing in example from poison, which have a long effect. Stamina is useful in the initial stage of the game and cease to play such an important role later on.