The Paindome | Quests - Hatmandor Two Worlds II Guide
Last update: 11 May 2016
The Paindome
Received from: Basel [Desert] (M20:7)
You will get the chance to participate in the fight after completing [The Elimination Job].
To enter the arena, you have to give the password: "You can drink half a litre of blood before you vomit". To become the Master, you have to complete ten battles with different enemies. To begin the round, you have to talk with Harun in the Warriors Guild (M20:18). You will find him in the basement, at the very bottom. After each round you have to collect your prize and then talk with him again to begin the next round.
The Paindome I - Gladiator
The first enemy isn't demanding - he's a common gladiator armed with an axe and shield. He shouldn't cause you any problems. Depending on which skills you were developing (melee, archery, magic), use the one dealing the most damage. Prize: 690 auras |
The Paindome II - Archers
The archers are a bit more demanding. There are two of them and you don't really stand much of a chance in ranged combat. The best way is running to the enemies and attacking them with melee attacks - this will make them hide their bows and take out swords, which will lower their attack. Prize: 690 auras |
The Paindome III -Dwarven warrior
The dwarf, just like the gladiator, can be slain in direct combat or with, for example, a bow. He's not very dangerous, equipped only with an axe. Prize: 1840 auras |
The Paindome IV - Cheetah tamer
You can have problems with the two cheetahs. The Tamer himself isn't a difficult enemy. Above all, don't try to fight all three at the same time - you won't be able to chase off the cheetahs anyway. Don't try to fight using a bow, as you won't have time to stretch the string. Focus on melee combat. Prize: 1840 auras |
The Paindome V - Killer Trio
The difficulty goes up - this time you will have to deal with two archers and a gladiator. Accordingly to what you've learned before, it's best to attack the archers with melee attacks. If you don't have a high level and don't deal large damage, it's best to return later. In this fight it's best to equip a two-handed sword or two one-handed ones - using the abilities dedicated to these weapons you can deal damage to all the enemies at once. Prize: 1840 auras |
The Paindome VI - Necromancer
The tactic against the mage is similar to the one used against archers. Approach him and use melee attacks - two-handed or two one-handed at best, as you will be attacking the skeletons as well. Just focus on the mage and finish off his minions afterwards. Prize: 1840 auras |
The Paindome VII - Mammoth Spider
Before this fight, it's good to equip some antidotes, if you focus on healing potions alone, you'll use up a lot of them. Once the poison is no longer a problem, the large spider won't be a problem. Of course it's best to use an edged weapon, thanks to which you will deal more damage to the monster. Prize: 3600 auras |
The Paindome VIII - Werebeast
The Werebeast is not a demanding enemy, however very irritating. He will keep on jumping through the arena, moving quickly and attacking by jumping towards you. Remember about blocking, it's crucial - perform counter attacks. You will increase your chances by running after the beast and attacking yourself - use edged weapons. Prize: 3600 auras |
The Paindome IX - Mage Champion
The Mage Champion is a rather easy enemy. As he's a mage, it's best to damage him with melee attacks. However you have to watch out, as the spells he casts are powerful - if you don't have enough health and potions, you might not even survive one attack. Prize: 3600 auras |
The Paindome X - Cyclops
The large Cyclops is a bit slower that the other enemies, but very strong. Burning arrows or spells using fire (depending on which ability is more developed) are definitely the best way to attack. Prize: 3600 auras |