Walkthrough - White Box Laboratories - part 1 | Walkthrough Splinter Cell Conviction Guide
Last update: 11 May 2016
Walkthrough: Start off by interacting with an equipment crate found in the trunk of your car #1. You can now start moving towards an asphalt road leading to the building complex. A single guard can be seen in the distance #2 - I wouldn't recommend killing him, because you'll have a chance to avoid him.
Proceed to your left where you'll have a chance to use the bushes for a perfect cover #1. Keep heading forward until you've reached a fence and then head right. Take cover behind a large concrete barrier found close to the guard post #2.
Wait until the guard finishes his sweep and starts moving back to his booth #1. Quickly jump over the concrete barrier and then over a barrier #2. He won't notice you if you're quick enough and you won't have to worry about him anymore.
Start heading forward here and then proceed to your left #1. You won't have to act carefully here, because you won't encounter any hostiles in the next few minutes. Keep moving forward until you've found a pipe #2. Use it to make your way to a lower section of the roof.
Turn right after you've used the pipe. Get on top of the small fans and from there you should be able to make a jump towards the upper section of the roof #1. Make a few steps forward and then continue heading upwards #2.
Approach a new pipe #1 and use it to make your way to an upper ledge. Move to your right here #2 so that you'll have a chance to interact with a new pipe.
This time you'll want to move to your left (after reaching a new ledge) #1. Once again, you'll have to get to a new pipe and use it to continue heading upwards. Make your way to the top level and start moving right #2.
Keep heading right until you're under a balustrade #1. Climb up and jump over the railing. You may now proceed to your right. Approach a larger fan and use a pipe found here #2.
You should be able to grab one of yellow objects after using the pipe and you must proceed to your right #1. Eventually you'll have a chance to get to a new pipe #2 and you need to use it to proceed to the upper level.
This time you'll be moving left #1. Keep heading in that direction until you've found yet another pipe. Grab the pipe and head upwards to get to the horizontal section #2.
Use this pipe to make your way to the other side and then slide down #1. Head left here without any delays, because you still don't have to worry about encountering enemies. Jump over two large pipes #2 and duck under a single one.
Make your way to the upper platform, get closer to its edge #1 and confirm that you want to head down. You'll start using staircases here #2. Ignore scientists and guards seen to your left, because they won't see you.
Keep heading forward until you get to a new balustrade. Jump over the railing and move to your left so that you'll have a chance to grab a pipe and slide down #1. Head forward and then proceed to a lower balcony #2.
Ignore an observation point found along the way #1 and instead keep heading forward. Use the stairs to proceed to lower levels. You should soon end up close to a security room which is your current destination #2.
Approach a new pipe located to your right #1 and use it to make your way to a horizontal pipe. Keep moving towards a glass roof of the security room #2. You'll have to decide here how you want to get rid of three guards seen inside the room.
If you don't mind taking risks you can activate an EMP device #1, drop down on one of your opponents and quickly deal with the remaining two #2. I wouldn't recommend this method, because there's a chance they may start shooting at random targets. I also wouldn't recommend using a flashbang here, because it'll stun them only for a few seconds.
The best way to clear out this room would be to use a standard grenade #1 or a mine. The explosion can kill only two of your opponents, because you can always drop on the last one without taking any additional risks #2.
Deal with all three guards and then approach the main computer found inside this room #1. You'll now have a chance to look at several security feeds, listening to interesting conversations. The most important feed will show a group of scientists and mercenaries #2. All you have to do is to observe how this scene plays out (you can zoom in the view). You'll soon be given a new primary objective.
Proceed towards a newly unlocked passageway found to your left #1. You'll end up a short corridor here and you'll have to climb through a nearby hole #2 to enter a large warehouse.
You must now decide how you want to rescue the scientist:
OPTION A - using the Mark and Execute system
OPTION B - surprising enemy units from the upper pipes
Option A: Choosing this option will allow you to resolve the situation quickly. Head left as soon as you've entered the warehouse #1. You'll have to get to the elevator where you'll notice a single guard #2.
Neutralize the guard in hand to hand combat #1. Notice that doing this didn't alarm his colleagues. Move closer to them, wait for them to gather around and then use Mark and Execute system to get rid of all of them at the same time #2.
Option B: Choosing this option will allow you to secure the warehouse without having to use Mark and Execute system. Start off by using your silenced pistol to kill the first opponent seen directly in front of you #1 (you couldn't kill him in melee combat, because the rest would see you). Quickly head forward and interact with one of the pipes #2.
Use this first pipe to get to a set of horizontal pipes. A second guard should appear in the area in the meantime and I would recommend killing him with a headshot #1. You may now start moving towards other opponents #2.
Wait until one of the guards standing next to the scientists moves back and starts talking to his colleague #1. You should now eliminate the other guard (the one who remained close to the hostage) using a pistol #2.
If you've done everything according to the plan there should be only two guards left #1. Throw a flashbang grenade at them, land on one of them and quickly deal with his colleague #2.
Walkthrough (continued): You may now find the rescued scientist - he should be crouching next to the elevator #1. Listen to a new conversation and then enter the elevator. Interact with the left panel #2 and wait you're transported to a new level.
Press the crouch key upon your arrival and head to your left. There's an equipment crate here #1 and naturally you should interact with it (notice that you've been awarded with a new gadget - sticky cameras). Proceed towards the door located next to the crate #2.
Proceed towards one of the windows #1 and jump through it to find yourself hanging outside. You'll have to start moving left here #2.
Keep going left until you've made your way to a window with a guard standing next to it #1. Open the window, activate one of your EMP devices #2 and grab the opponent to throw him out. You wouldn't be allowed to do this without setting off the EMP, because your action would have been noticed by other guards.
Notice that grabbing the guard and throwing him out the window has unlocked Mark and Execute system. Use it right now by targeting and eliminating four other hostiles present in the room #1. Make sure they're all gone before climbing through the window. Go back to the equipment crate and once you've resupplied again proceed towards the only available corridor #2.
You'll have to be careful here, because two upper floors are being occupied by enemy forces. Proceed to the left of the staircase leading to the first floor #1. Locate two light switches here #2 and interact with both of them to turn off all nearby lights.
Turning off the lights in this area should catch the attention of the guard standing close to the staircase. Wait for him to get down here and quietly eliminate him #1. Don't worry if he doesn't show up, because killing him is not mandatory. Check the area near the stairs to find a vertical pipe #2 and start climbing towards the first floor.
You'll soon make your way to a horizontal pipe #1. Be careful, because it's bright here and the entire first floor is being patrolled by enemy units. Proceed to your left. If you didn't kill the guard after turning off the lights #2 you'll now have to wait for him to turn around.
Drop down from the pipe when it's safe #1. Immediately proceed towards the nearest window #2 and jump through it to find yourself hanging outside. Start moving left here.
Stop after reaching a balcony with two guards #1. Make sure that you're in the shadows, jump over the balustrade and grab a new vertical pipe found to your right #2. Using this pipe will allow you to get to the second floor safely.
Start moving left again after reaching a new balustrade #1. Ignore all enemies seen in the area, as well as a new pipe. Keep heading left #2.
You'll have to continue moving left #1 until you've reached the last window #2. Open the window and wait here until it's safe to climb up. You can use a sticky camera to monitor enemy movements, however it shouldn't be necessary.
Take cover behind the nearest desk as soon as you're inside the building again #1, because otherwise you may be seen by one of two guards patrolling this floor (the third one is standing in one place). Wait for a right moment to leave cover and open the door located to your left #2.