Chapter 6: Unexpected Delay | Episode III: Long Road Ahead The Walking Dead Guide
Last update: 11 May 2016
![The chapter will start with a conversation with two new characters - Omid and Christa - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597437.jpg)
The chapter will start with a conversation with two new characters - Omid and Christa. Select one of the following answers.
1. "Are you guys gonna be trouble? Because we could've just kept walking."
(1): No, we're friendly. | They will remember that. |
(2): Could be. Who are you? | They will remember that. |
(3): Define "trouble". | They will remember that. |
(4): ... | - |
![Next, use the Ladder to go up - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597453.jpg)
Next, use the Ladder to go up. Kenny will not have anything interesting to say at this point. Once you've reached the top, you will have to answer a few questions. Answer anything to the first one, and when it comes to the next ones - see the tables below.
2. "What's your story?"
(1): I found her. I was on my way to jail, day one. | They will remember that. |
(2): I've been with her since this all started. | They will remember that. |
(3): We've just been trying to get by. | They will remember that. |
(4): ... | Christa noticed your silence. |
3. "And everybody down there - they're cool?"
(1): Kenny lost his wife and kid. | You chose to tell them Kenny's story. |
(2): Ben is young and stupid. | They will remember what you said. |
(3): We just met Chuck. | They will remember that. |
(4): ... | - |
![Here you can look at the orange Generator or tank Hitch on the right - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597468.jpg)
Here you can look at the orange Generator or tank Hitch on the right. Open the FRS Truck on the left and search it. You will find some tape. You can now leave this place by going down the Ladder.
![After descending from the bridge the group will disperse (it does not matter what you will answer here) - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597484.jpg)
After descending from the bridge the group will disperse (it does not matter what you will answer here). First, talk to Clementine. If you select "Where you from?", you will find out that Omid likes the history of the South of the USA (You learned that Omid is interested in Southern history.). If you then ask Christa "What were you guys arguing about?", she won't like it (Christa didn't appreciate you prying into her business.).
![After that go to the left - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597500.jpg)
After that go to the left. Along the way, you can look at the Tanker, Train and Chuck (Look At: Chuck). You can also talk to Ben. Choose anything.
![1 - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597515.jpg)
![Then climb up the Ladder to the get to the train cabin - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597531.jpg)
Then climb up the Ladder to the get to the train cabin. Inside you can talk to Omid and Kenny. Exhaust all the topics with both of them. There's one topic that you and Omid are both interested in - "You like Civil War history, huh?" to talk to him about it (You bonded with Omid over some southern history.)
![Look at the Train Station in the distance to walk to it - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597546.jpg)
Look at the Train Station in the distance to walk to it.
![At the station you can take a look at four different Signs, some Paint Cans, and the roof (Look At: Survivors Sign) - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597562.jpg)
At the station you can take a look at four different Signs, some Paint Cans, and the roof (Look At: Survivors Sign). Go to the right and begin to walk around the house. Along the way you can look at the road Sign at the locked door. Go right and keep walking until you talk to Clementine. The last thing you can look at a Forklift on the right.
![Its time to get inside - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597578.jpg)
It's time to get inside. Look at the Door. You can try to open the Door or shove it, but it won't work. Instead look at the Window above the door and then boost Clementine so that she can enter through it. Answer what you want to her question.
![If you run out of time, you wont die - you and Clementine will simply exit, as it is too dark inside - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597593.jpg)
If you run out of time, you won't die - you and Clementine will simply exit, as it is too dark inside. To prevent this situation, prop the Door by using one of the three heavy tools you took from the train. Only now will you be able to take a look around the station.
![Again, first look at the Gap in the door - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597609.jpg)
Again, first look at the Gap in the door. You can also look at the Blowtorch behind the bars and the Shelves. Do not try to open the Cage Door - you won't succeed. Instead, boost Clementine so that she can look through the gap. Get ready for some action.
![[PANIC EVENT: START] - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597625.jpg)
[PANIC EVENT: START]
(1) It's pointless to punch the zombies, as you won't do them much harm. Instead, keep moving backwards till you will be able to pick up the Monkey Wrench. Be careful not to look at Monkey Wrench because the zombies will bite you!
(2) Hit the first zombie.
(3) Keep pressing the action button on the screen until you can press the next one. Do it to push the zombies back. Watch the whole cutscene.
![(4) Quickly take the Key from Clementine - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597640.jpg)
(4) Quickly take the Key from Clementine.
(5) Use the key to unlock the Cage Door.
(6) Open the Cage Door.
(7) Shoot the zombie in the head.
[PANIC EVENT: END]
After a while, Christa will come here. Your response is important - see the table below.
4. "I hope you know what you're doing with her."
(1): I don't. | Christa won't forget that. |
(2): Me too. | Christa won't forget that. |
(3): We're still alive, aren't we? | Christa won't forget that. |
(4): ... | Christa won't forget that. |
![Then grab the Blowtorch - Chapter 6: Unexpected Delay | Episode III: Long Road Ahead - Episode III: Long Road Ahead - The Walking Dead Game Guide](/thewalkingdead/gfx/word/1556597656.jpg)
Then grab the Blowtorch. Now you will have to answer something to Clementine. Again, your reply does matter. Answer (2) is the most comforting one.
5. "I'm not ready for a gun."
(1): We learned everything is dangerous. | Clementine will remember that. |
(2): We learned not to be afraid. | Clementine will remember that. |
(3): You have to learn to pull the trigger. | Clementine will remember that. |
(4): ... | Clementine will remember that. |
After the conversation is over, open the Door to go to the last chapter.