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The Walking Dead Game Guide by gamepressure.com

The Walking Dead Game Guide

Table of Contents

Chapter 1: Georgia's First City - Inside | Episode IV: Around Every Corner The Walking Dead Guide

Last update: 11 May 2016

After entering the house there will be several dialogues - none of your answers will be important - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

After entering the house there will be several dialogues - none of your answers will be important. First, reply something to Christa's accusation that you did not tell her and Omid the walkie-talkie was working.

7. "That it's working!"

(1): I didn't want to worry anyone.

Christa is not reassured.

(2): I didn't know. [LIE]

You chose to lie to Christa.

(3): I only found out yesterday.

You were honest with Christa.

(4): ...

-

Your next two answers do not matter - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Your next two answers do not matter. Next, if you hurt Clementine earlier, she will speak with you after the conversations with Christa and Kenny are over. You can apologize to Clementine or not. If you calmly told Clementine that her behavior was careless, or you were simply silent, she will now apologize to you herself.

8. "I guess you don't want my help, huh?"

(1): I'm sorry I yelled.

Clementine feels better.

(2): Just stay with Christa.

-

(3): You've been helpful enough.

-

(4): ...

Clementine feels scorned.

After the conversations you will regain control over Lee - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

After the conversations you will regain control over Lee. It is better not to open the Backyard Door, instead you can search the kitchen on the right. The cabinet above on the left is empty (Examine: Cabinets), similarly to the fridge on the right (Look At: Refrigerator). There is no tap water (Look At: Sink) and the microwave isn't working (Look At: Microwave). Instead, you can have a look at child's Drawing on the refrigerator and at some Dog Food. However, Lee will not want to take it (Take: Dog Food).

Go to the left - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Go to the left. The overturned chairs and a table (Look At: Table) are blocking the way. Apart from that, you can look at the old Grandfather's Clock and a Bottle of Whiskey, but Lee will not want to take it (Take: Bottle of Whiskey).

Go to the foreground of the screen and enter the living room - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Go to the foreground of the screen and enter the living room. Clementine, Christa and Omid are sitting there. You can talk to Christa and Omid - exhaust all the topics and then go back to the search. You can look at the picture next to the fireplace (Look At: Paintings) and a family Portrait hanging above the fireplace. First of all, however, search all the locked rooms. To do so, open the door on the left and right side (Open: Door) and confirm the chosen action when the scene changes. You do not have to be afraid of anything, as there's nothing behind the door.

Once youve opened two doors the camera will show you the last one in the hall - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Once you've opened two doors the camera will show you the last one in the hall. You need to open it to push the plot forward (Open: Doors). Do it and searching the ground floor will be over (for now you cannot go upstairs - Climb: Stairs).

Afterwards youll be able to ask Clementine who she has been talking to through the walkie-talkie all that time - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Afterwards you'll be able to ask Clementine who she has been talking to through the walkie-talkie all that time. Your answer may be important, see the table below.

9. "What does he want?"

(1): Go ahead, Clem.

-

(2): We want an answer, Clementine!

You made Clementine nervous.

(3): Back off, Christa.

-

(4): ...

-

After a while, her answer will be interrupted by Bens cry coming from upstairs - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

After a while, her answer will be interrupted by Ben's cry coming from upstairs. Lee will join him, and your first task will be simply to climb the stairs leading to the attic. Keep holding the appropriate button down until you watch the next cutscene. After a brief conversation you will have to make the first tough decision in this episode.

Kenny will remind you of what happened to Duck and what decision you took in the previous episode (whether you killed Duck yourself, or if Kenny did it, or whether you left Duck in the woods) - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Kenny will remind you of what happened to Duck and what decision you took in the previous episode (whether you killed Duck yourself, or if Kenny did it, or whether you left Duck in the woods). However, it does not matter what you'll reply to Kenny's question, because the real decision will have to be taken in a moment, as soon as you regain control over Lee.

[TOUGH DECISION #1] - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

[TOUGH DECISION #1]

  • Killing the zombie boy yourself.
  • Making Kenny kill the boy.
  • Leaving the zombie boy.

If you want to kill the boy yourself, look at him (Look At: Zombie). After that, choose how you will do it - you can shoot him (Shoot: Zombie), hit him using the tool found in the train (Bash: Zombie) or crush his head with your foot (Stomp: Zombie). Once you've decided and chosen you will need to confirm this action one more time unless you chose hitting the zombie with a tool.

If you want Kenny to kill the boy, just give him the gun (Give gun: Kenny), and then select the "I know you can" option. This will help Kenny.

If you want to leave the boy, look at the hatch in the floor through which you came inside (Look At: Door), and then select the "Yes." answer to Kenny's question (the hatch is at the bottom of the screen). Lee will exit the attic, and then Christa will go there. You will hear a shot and Christa will give the boy's body to the main character.

Whichever of the options you choose, you can still cancel it, provided it is not too late, by selecting the options "You don't have to" (if you give Kenny the gun), "No." (if you decide to leave the boy in the attic), or simply going back to Kenny (if you looked at the boy and then killed him).

1 - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide
Regardless of your choice Lee will come outside to bury the body - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Regardless of your choice Lee will come outside to bury the body. Point at the grave (Place boy in: Grave) and when Lee puts the body in the grave (you can look at it - Look At: Boy), grab a shovel (Pick Up: Shovel) and start digging (Shovel: Loose Dirt). Repeat the last action four times. Soon after that Lee will see a mysterious figure ...

It does not matter what you will shout - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

It does not matter what you will shout. However, when it comes to the next dialogues your answers will matter. See the tables below. First tell Ben what you saw.

10. "Lee? what's going on?"

(1): Nothing, just a stray dog.

You chose to lie.

(2): Someone was watching us.

You told the truth.

(3): I thought I saw something.

You told the truth.

(4): ...

You chose not to answer Christa.

Then you need to think twice before giving an answer - Chapter 1: Georgias First City - Inside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Then you need to think twice before giving an answer. If you want Kenny to stay with you at the end of the episode, you must stand on his side in this conversation.

11. "Well he'd better get ready. Because I'm (...)"

(1): The sooner we leave the better.

Kenny appreciates your support.

(2): It's not safe yet.

-

(3): Let's look here for supplies.

-

(4): ...

-

After that you will have to answer something to Clementine. She will want to go with you and Kenny to look for her parents.

12. "My mom and dad can't be far now, maybe we can look for them on the way to the river?"

(1): We can't right now.

You asked Clementine to wait a little longer.

(2): Stay here and help.

You asked Clementine to stay and help the others.

(3): Absolutely not.

You told Clementine no.

(4): ...

You said nothing.

Ben will also want to go with you, but you must refuse him as well. Choose one of the answers.

13. "So, you're just gonna leave me on the bench here?"

(1): No offense Ben, but...

You put Ben on notice.

(2): Stay and protect Clementine.

You trusted Ben to look after Clementine.

(3): Keep an eye on Omid.

You trusted Ben to watch Omid.

(4): ...

-

After all the conversations are over, Lee and Kenny will set out for the river.

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