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Sniper Elite III: Afrika Game Guide by gamepressure.com

Sniper Elite III: Afrika Game Guide

Table of Contents
Sniper Elite III - Interface: Moving
Sniper Elite III - Interface: Moving
A white star which helps in reaching the main objective.
Information about the current mission objective.
Mini-map. It shows the mission objectives and enemy units.
Yellow health bar.
Blue relocation bar and an exclamation mark with an info on the required distance.
Eye icon. It informs how visible is the main character to enemy units.
Information on the heart rate. White color indicates that everything is normal. Red color warns about the heart rate being too high.
Information on experience points being earned.
Name of the currently used weapon.
Information on the types of rounds being used.
Ammunition.
Icon of an active inventory item and an information about the number of available items of this type.
Enlarge this map

Movement | Interface Sniper Elite III Guide

Last update: 11 May 2016

1 � A white star which helps in reaching the main objective.

2 � Information about the current mission objective.

3 � Mini-map. It shows the mission objectives and enemy units.

4 � Yellow health bar.

5 � Blue relocation bar and an exclamation mark with an info on the required distance.

6 � Eye icon. It informs how visible is the main character to enemy units.

7 � Information on the heart rate. White color indicates that everything is normal. Red color warns about the heart rate being too high.

8 � Information on experience points being earned.

9 � Name of the currently used weapon.

10 � Information on the types of rounds being used.

11 � Ammunition.

12 � Icon of an active inventory item and an information about the number of available items of this type.

The above screenshot represents the major elements of the user interface, which are displayed during your journey through the map. A fact worth noting, is that some of the elements of interface (the mini-map, for instance), can become hidden when playing on some of the difficulty levels. Some of the information is displayed on the screen only after a specific action has been done (acquiring experience, for instance).

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