Exploring the tank hall | Mission 8 - Ratte Factory Sniper Elite III Guide
Last update: 11 May 2016
The descending lift will turn the attention of, at least, one of the enemies that patrol the main hall. Once it reaches the bottom, exit and hide, e.g. behind one of the covers on the left. I recommend that you avoid raising unnecessary alarms in this location, because it may result in the arriving of additional troops in the hall, which will make the completion of the main objectives more difficult.
Before you take to the next main objectives, it would be a good idea to clear the entire hall of the enemy units. It is not compulsory, but this will make things discernibly easier. You need to watch out, because many of the enemies are standing next to each other and a miscarried attack may be easily noted. The good news is that, around various locations in the hall, there are generators and sabotaging them will allow you to use the sniper rifle, without restraints, or any other weapon without the muffler.
The important news, in connection with this location, is that it is a multistory one. Apart from the enemies that patrol the bottom level, you also need to be aware of the enemies staying on the balconies above, because they may spot your character at any moment. You should be most careful in the North-Western part of the hall, because there should be two groups of soldiers there. Try to eliminate them silently because, as already mentioned, raising the alarm bay bring reinforcements in.
I recommend that you, in the last place, deal with the enemies around the huge tank - at least one of them should be standing underneath, with two more atop it. It is a good idea to deal with them now, because you will have to climb onto the tank, in a few moments, anyways.
After you have cleared the area of the enemy units, spend several moments on exploring it. First of all, you can find as many as four collectibles here - two War Diaries - Missives from Home and Allied War Story: Surprise Attack; green points 7 and 9 on the map) and two collectible cards (green points 8 and 10 on the map). In the areas in the Western part of the hall, there also are ammo depots and the final, fourth, schematic of the advanced weapon (point 12 on the map).