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Lords of the Fallen 2014 Game Guide & Walkthrough by gamepressure.com

Lords of the Fallen 2014 Game Guide & Walkthrough

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The shield or a dodge? | Combat Lords of the Fallen Guide

Last update: 11 May 2016

There are two ways of escaping damage, in the game: dodge and block - The shield or a dodge? | Combat - Combat - Lords of the Fallen 2014 Game Guide & Walkthrough

There are two ways of escaping damage, in the game: dodge and block. There are upsides and downsides to both and it is a good idea to keep them in mind.

Block

First of all, it is very easy to block with the shield. You simply need to hold down the blocking button and wait for the opponent to strike. Unfortunately, this causes several problems. First of all, if you hold the shield in the defending position, you block the regeneration of energy. Secondly, each block consumes an additional amount of energy. If you do not have enough of it, before you block a strike, not only do you lose some of your health, but also you are knocked off balance, which makes you vulnerable to enemy attacks. They land quick attacks that may take up your entire health bar. In such situations, each time you want to block, you will take some damage. You need to remember that not all attacks can be blocked! this is true, especially in the case of the Lords Although the block is faulty, in many ways, it is unwise to ignore it completely, because it may be effective against some opponents. It also plays an excellent safety role. Often, while waiting for a good moment to attack, you will try to keep the opponent at bay, slightly farther than the range of his attacks. If you already have the maximum energy level, it is a good idea to hold the shield up. This way, you lose nothing and the shield always protects you against possible damage.

Dodge

Dodges are more risky but, if you time them well, they save you from taking any damage. Just like blocking, they consume some energy so, if you use them too often, you run out of steam to perform combos. The key thing is to keep your balance. In the majority of cases, I recommend against performing two quick dodges at a time. If the opponent performs slow strikes, it is always better to take a short break between the individual rolls, to regenerate energy and be prepared to strike. The exception are the situations, where you have already dealt some damage to the opponent and you simply want to retreat to a safe distance. What is also effective is the attack right after the roll. Usually, it is quite strong and quick, even in the case of slower weapons. If your opponent performs a combo of 2-3 strikes, I recommend that you avoid the first two, by keeping outside of the range, and in the case of the third strike, perform a quick stab. The upside of this method is that you lose energy only on one roll, you avoid taking damage and decrease the distance, while still retaining energy to land a combo.

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