The Beast - Keystone | Bosses Lords of the Fallen Guide
Last update: 11 May 2016
The battle against the Beast takes in the same place as against the Commander, i.e. in the Judges Square. The battle takes place at the moment, at which you leave the Temple, after the conversation with Kaslo and Antanas. The Beast is big and strong, which translates into quite high damage dealt. You obtain a better weapon if you avoid the puddles of poison that the boss spits .
Reward:
- Stain (a hammer)
- A sealed rune (big)
Attacks
- jump and club - the boss hops a little and raises his club above his head. Then, he drops and hits the ground with a swing. The effect of this attack spreads over the ground. This means that not only do you have to dodge the attack itself but also, you need to be standing within appropriate distance, or completely get off the line of the attack. The best idea is to, at the moment, wt which the Beast hops, dodge or get a way to a quite a distance.
- swing and a blow - the standard attack, the boss takes a swing (so you know, what to expect), and hits with his club. Just like the above attack, it deals quite a damage.
- a dashing charge - the Beast charges at you and dashes a little. A quick and lethal attack. When the boss is preparing to take the leap, it is best to move away.
- jump and spikes from the ground - the opponent takes a slight jump and after he touches to the ground, damaging spikes appear all around him. With each consecutive jump, the area over which the radius of the attack is larger, which is why it is better to wait and let the opponent let off his steam.
- poison spit - more or less, after the boss's health bar drops by a half, the boss starts spitting poison. The spit flies over a distance and drops to the ground. Entering the puddle of poison results in you being poisoned. The best solution is to stay outside of the range when the boss is preparing this attack.
Tactic
Due to the size of the opponent, fighting the Beast is a bit different, than in the case of the other bosses. First of all, remain vigilant for the whole time, because the opponent's attacks deal an awful lot of damage. (especially the club attack). Note that the opponent, apart from the health bar, also has a yellow one. If you land regular attack at his feet, you deal a rather scanty amount of damage but, this charges the yellow bar. As soon as the bar fills up and disappears temporarily, the boss kneels for a moment, which leaves him defenseless. This is the moment at which you should strike with strong blows - for a moment, the damage that you deal will be higher, and it is this way that you should drain the Beast's health bar. Land the strikes, which charge the yellow bar, mainly when the boss ends his charge and after the jumping attacks, at the moment at which he raises the club above his head. As for defense, it is necessary that you keep moving, at all times, and do not let the boss approach you too much and hit you. Also, dodge whenever the Beast jumps to hit you. Later into the battle, make sure that you do not step into the poison goo. All in all, keep circling around the boss and attack mainly after his charge, and after the jumping sword attack. As soon as the yellow bar fills up, land several strong blows at the opponent's back, because it is this way that you deal most of the damage.
Challenge
Bonus: The Legendary Stain Hammer - Hammer the ground to poison your opponents.
Condition to obtain the bonus: Avoid the stains of poison spit by the boss.
Hints:
- Avoid the stains of poison spit by the boss,
- attach the opponent after his charge,
- keep filling the Beast's yellow bar and land several strong attacks afterwards,
- keep the opponent at bay.