Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
33 – The door to the Penance location, then - towards the Old Garden. You receive the key if you kill the Captain of the Guard, towards the end of the game.
34 – A Chest:
- Rhogar (a polearm)
- Shard of Resistance to Poison
35 – A chest (requires a rune to open)
- Impatience ( a shortsword)
36 – A chest
- Eagle Wings (a pavise)
37 – A secret room (the cracked wall). Inside, attack the spirit (the strike "against the air"), thanks to which you open the chest. Inside, there is:
- New Dawn (an adornment)
38 – The monk connected with the "Anatanas's Symbols" mission (DLC)
39 – Anatanas's Symbols (missions from the "Anatanas's Symbols" DLC)
24 – A chest (requires a rune to open):
- Shard of Attribute Points
- Harnessed elements (boots, bracers, helmet)
23 – A chest:
- Hot Blood (a helmet, a chestplate)
25 – An anvil
26 – A chest:
- Lethal Secreta shortsword)
- Shard of Resistance to Fire
27 – A chest:
Harnessed elements (chest plate)
- Pain (a hammer)
- Shard of Resistance to Magic
28 – A chest
- Spike (a great hammer)
- Shard of Magic
1 – The wounded monks that you meet later into the game, at the Citadel (i.e. if you render help to him, i.e. cut off his hand and giving him a potion)
2 – Gate Lever
3 – Magic Gauntlet
4 – Yetka.
5 – Commander
6 – The Captain of the Guard
7 – Blood Flint - you use it to light signal fire [14]
8 – Beacon - light it with the Blood Flint [13]. Thanks to this, you receive support of knights, while going to the meeting with Antanas.
9 – Kaslo
10 – Worhsiper
11 – Symmetry armor set.
12 – The platform With the key to the Northern Watchtower
13 – Yetka's Dagger
14A – The statue of a Judge (cleric) - it is used for resetting the attributes of your character or with receiving a weapon, after the battle with the Commander.
14B – The statue of a Judge (fighter) - t is used for resetting the attributes of your character or with receiving a weapon, after the battle with the Commander.
14C – The statue of a Judge (rogue) - it is used for resetting the attributes of your character or with receiving a weapon, after the battle with the Commander.
15 – A secret room. Inside the chest, there is a hammer - Blindman.
16 – A chest
- Sealed rune (small)
- Prejudice - a staff
17 – A chest
- Destiny (an axe)
29 – A chest (at the lower level):
- Empty Bottle
- Buckler
- Heavy shield (almond shield)
30 – A chest
- Empty Bottle
- Shard of Resistance to Magic
31 – A chest
- Soul Merge Shard
- Steel Sword (sword)
- Steel dagger(dagger)
##1 – Human Skull
The portal to the Temple
Entrance to Catacombs A
Entrance to Catacombs B you open it with the key that you receive from Yetka for finding her dagger [13])
Entrance to Catacombs C
Entrance to different location. You can find same color and symbol on map of that location.
Entrance to Citadel A
Entrance to Citadel B
Entrance to Citadel C
Entrance to The Citadel D
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
18 – A chest
- Hot Blood - bracers
- Hot Blood - boots
19 – The beast - After you visit the Catacombs.
20 – A Planetarium Element (after you defeat the beast).
21 – Monk's Laboratory
22 – A chest (requires a rune to open):
- Great axe - Warden.
- Empty Bottle.
32.1 – Kyle's Grave
32.2 – The dying knight (he drops a Human tattoo).
#1 - Note
#1 – Note: Night Watch - Night nine
#2 – Note: Higher Power - Gauntlet
#3 – Note: Gloomy Places - Dandy
#4 – Note: Night Watch - Night Six
#5 – Note: Night Watch - Night Four
#6 – Note: Night Watch - The Last Night
#7 – Note: Rhogars - Watch Notes
#8 – Note: Gloomy Places - Gloomy Graves
#9 – Note: Tales of Old - Kyle's Grave
#10 – Note: Dimensions - The Temple
#11 – Note: Prisons - Second chance
#12 – Note NG+: Our New Home - Keystone
#10 - Portal
#2 – Type of portal: Infinite Void
Requirement: Defeat Commander
#3 – Type of portal: Proving Grounds
Requirement: Defeat Worshipper
#6 – Type of portal: Infinite Void
Requirement: Defeat Beast