Commander - Keystone | Bosses Lords of the Fallen Guide
Last update: 11 May 2016
The second boss is awaiting you right past the gate, where you meet Yetka (Square of Judges). The battle is similar to the one with the first boss, and it gives you the opportunity to obtain an additional weapon (you need The Shard of Heroes for that, you can learn how to obtain it, from the chapter entitled Resetting of the Character). To receive a weapon of a better kind, do not use the shield to block, during the battle.
Loot:
- Commander's Shield (a pavise)
- Point (arm weapon)
- A sealed Rune (big)
To obtain an interesting weapon, place (before the battle) The Shard of Heroes inside one of the statues [M2.14] (the type of the weapon depends on the statue that you put it into: for the rogue, the fighter or the cleric). The Commander, after his health runs down, by around a quarter, approaches the statue and smashes it, which will allow you to collect the weapon, after the battle.
Attacks
- shield attack - the boss bashes you with the shield, which drains your energy.
- a series of blows - after you get too close to the opponent, he will perform slashes, which are not too difficult to dodge.
- jab - a non-marked jab, difficult to block and, additionally, one that deals lots of damage. Keep your distance and try to get away from the boss, which will prevent him from performing this attack.
- sword "wave"- something that resembles a wave speeding towards you. It is marked with swings over the head, which makes it easy to avoid (you simply need to keep moving around)
- summoning - the Commander becomes invulnerable (the boss kneeling, hidden behind a magical barrier). Up until you defeat the summoned opponents (a Marauder and a faster variant, also in pairs), you will deal no damage to the boss.
- forward wave (the boss kneeling, hidden behind the shield) - easy to avoid and marked beforehand yet, lethal. Make sure that you are on one side of the opponent, thanks to which the wave will miss you. An ideal opportunity to land your own attack.
- "a lightning bolt" from the sword - the boss
throws the sword out and fires a bolt. It deals lots of damage, but you can step to the side, which is worth using for your own attack.
- ground slam with the shield and a rain of bolts - the opponent slams the shield against the ground and summons a rain of projectiles. It is best to stay within close proximity of the boss, then, and land several blows.
Tactic
Commander is a boss with quite a wide array of attacks. All of the phases of this battle are identical - after he loses some of his health, the boss summons opponents and become invulnerable to attacks, until you defeat them. Try to remain in movement, for the whole time and keep a safe distance, thanks to which you will be out of the range of the attacks (a combo and a jab). The boss will then be using the "wave" mainly and the lethal forward attack- this is an ideal moment to land your own attacks, because he will then remain motionless, for a moment. These will allow you to get him from behind and land several blows. To sum up: thanks to staying in constant motion and keeping your distance, you will avoid taking damage from the sword. Most of the times, the boss will be trying to hit you over distance but, in spite of high damage that they deal, the attacks are marked beforehand and, therefore, easy to dodge. Also, they provide you with the opportunity to attack the opponent from behind or from the side, or to drink a health potion.
Challenge
Bonus: The Legendary Commander Shield - a special attack reinforced with projectiles.
Condition to obtain the bonus: Do not use the shield to block.
Hints:
- attack with a two-handed weapon,
- stay in constant movement,
- as quickly as possible, attack the opponents that the boss summons,
- attack by getting the boss from behind, at the moment at which he performs a signaled attack.