Find Kaslo - follow up | Keystone Lords of the Fallen Guide
Last update: 11 May 2016
After you defeat the boss, head up the stairs (opposite the gate that you entered through) and after a short conversation with the Captain [M2.6] take the path to the right. After you take another turn, as far to the right as possible, you will note an active portal. On the left, there is a narrow passage with an opponent behind a shield (watch out for his quick jabs from behind the shield). You will find a Blood Flintstone here [M2.7] (and there is a note a bit ahead, next to the Crossbowman).
Return to the main path and head towards the opponents (again, watch out for jabs from behind the shield). On the left, you find a note. After a while, you run into two Crossbowmen, and a bit ahead, a checkpoint.
For a moment now, it is a good idea to get off the main path and go left of the checkpoint (Back entrance, towards [M2.15]). Watch out though - you find really powerful opponents here, who are capable of bringing your health down, by a half, with one attack. Still, it is a quite profitable to take on them, because you earn lots of experience from them. First, deal with the big Knight, then the Crossbowman and the Infested (these are the tougher ones). Also, open the chest (requires a rune) where you find a weapon (the Guard Great Axe) and an additional health potion slot. Over the stairs, you will walk into the area, where there are two strong opponents - try to take on them one-by-one, because they are nearly impossible to defeat together. Land your attacks at the moment at which the opponent takes a swing, because this will break the attack and enable you to land yours.
At the end of the path, there is a door that is locked, as of now. Ignore it at the moment - to the left, there is a wall shown on the screenshot [M2.15]. You can smash it with your charge (sprint towards the wall, while blocking). In the secret chamber, there is a chest and a weapon inside (the hammer, Blindman).
Return to the checkpoint. On the right, there is a passage to the External Walls (and a note at the entrance), go there. As you go down the path, you encounter more opponents with shields (you can get one of them from behind), and you will be able to go left, at the smaller passage before the gate. On top, defeat the Crossbowmen, and set the wooden stack on fire [M2.8] (1000 EXP, you need to own a Blood Flintstone, thanks to which you will receive backup later on, while fighting at the Citadel).
Note: as you go ahead, you will have to cross the Cemetery and fight a boss. If you do not want that, you need to return to the gate, at which you took the turn. If you dropped off the ledge, by accident, and you do not feel like fighting the Worshipper right now, you need to come to terms with losing some of your experience, or having to use the Ghost Merge Shard.
As you go downwards, you will encounter another Marauder (there is a chest in one of the rooms [M2,29]), and below, after you jump down, a chest [M2,30] (Empty Bottle, Shard of Resistance to Magic, Warden's Great Sword). Follow the only path and you will also find a note [M2.#8]. At the end of the path, you run into the Worshipper.
As you go down the path (from the point, where you turned towards the Burnt-down Watchtower, at the gate) you will encounter new opponents (Dwarfs) and a Crossbowman (along your path, you will also pass by a portal [M2.#3], it will be opened after you defeat the Worshipper). Try to fight alone, do not haste to go down. Past the gate, there is a checkpoint, and Kaslo [M2.9], and there is a chest at the teleporter [M2,31].
Around, there also is a Human Skull (to the right of the checkpoint). After you collect it, the only thing that you still need to do is enter the Cemetery.