Entrance to different location. You can find same color and symbol on map of that location.
Entrance to Keystone A
Entrance to Keystone B
Entrance to Keystone C
Entrance to Catacombs A
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
30 � The key for the chest at the mai hall (downstairs, next to the checkpoint)
29 � Chest:
- Shard of Spell Point
- Shard of Immunity to Poison
28 � MYsterious symbol that unlocks, for a moment, the door in the secret room [28]. After you step on the symbol, hurry towards the door, because the door will lock again, after a moment.
29 � Mysterious symbol that unlocks, for a moment, the door in the secret room [29]. After you step on the symbol, hurry ahead (turn left at the end of the corridor), because the door will lock again, after a moment.
29 � The door that you open with the mysterious symbol in a small room, under the half-lowered grate[29]
15 �
The mysterious symbol that ynlocks, for a moment, the door in the room at the edge of the Planetarium [15]. To reach the door, leave Harkyn's clone on the symbol (use the spell). Then, dash towards the room that is open only for the duration ofthe spell.
1 � Captain of the guard.
2 � The wounded monk
3 � The lift to the top of the Citadel
4 � Kaslo and Antanas
5 � Kaslo and Antanas
6 � The concerned monk
7 � two talking knights, connected with mission Reinforcements
8 � The quest giver for the Venomous monster mission
9 � The Captain of the guard - after you return from Adyr
10 � The brother of the concerned monk - the key to the cellar in the Citadel
11 � During your last visit to the Citadel, one of the knights here drops a key to the cellar door in [12].
12 � You can open the door with the key dropped by one of the guards [11] (after you talk to Adyr: a chest inside
- right: Great Hammer
13 � An anvil
14 � Secret room . A chest inside:
-Will (an armor set)
15 � Doors opened by mysterious symbol in Planetary (left side). In chest: Blessing (armor set)
16 � An axe "Gargoyle and Hawk"
17 � You first need to open the door with a sealed rune. Inside, a chest:
- Coccoon (a shield)
18 � Needles (brace weapon)
19 � Secret room #1
20 � Chest (the door to the room requires a rune to open).
- Coccoon (a pavise)
21 � A chest:
- Harmony (a buckler)
22 � A chest:
Dimensions (an armor set)
23 � A chest
Pereseverance (shoes and a chest plate)
24 � A locked chest
25 � A locked chest
26 � Shortsword - curse
27 � Secret room
28 � A chest:
- Shard of resistance to poison
Shard of Poison resistance
You can open te locked door by walking onto the mysterious symbol, next to the nearby portal [28]
#1 - Portal
#9 � Portal:
Type: Proving grounds
Unlocks automatically after the conversation with Adyr and after you teleport to the Citadel
#10 � Portal
Type: Proving grounds
Unlocks after you defeat the Missing Brothers
#1 - Note
#1 � Note: After the War - New Apprentice
#2 � Note: After the War - Future Judge
#3,#4 � Notes:
Plot - Join us
After the War - the Old Priest
#5 � Note: After the War - Maddened Priest
#6 � Note: After the War- Rebel
#7 � Note: Research - Tomes
#8 � Note: My Oath - I swear to her
#9 � Plot - Point three
#10 � Note: Plot - Wet Job
#11 � Note: Dark Deeds - Patients
#12 � Note: Dark Deeds - Results
#13 � Note: THe Subject of search 0 The GUard's Orders
#14 � Note: Monk's purpose - I'ne found him
#15 � NG+ Note: The Book of Justice - Revenge
#16 � NG+ Note: The Book Of Justice - The Hand
#17 � NG+ Note: The Book Of Justice - The Father
#18 � NG+ Note: The Book Of Justice - The Books of the Law
#19 � NG+ Note: The Book Of Justice - The Trinity
##1 - Human skull
##1 � Human Skull