Entrance to different location. You can find same color and symbol on map of that location.
Entrance to Keystone A
Entrance to Keystone B
Entrance to Keystone C
Entrance to Catacombs A
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
30 – The key for the chest at the mai hall (downstairs, next to the checkpoint)
29 – Chest:
- Shard of Spell Point
- Shard of Immunity to Poison
28 – MYsterious symbol that unlocks, for a moment, the door in the secret room [28]. After you step on the symbol, hurry towards the door, because the door will lock again, after a moment.
29 – Mysterious symbol that unlocks, for a moment, the door in the secret room [29]. After you step on the symbol, hurry ahead (turn left at the end of the corridor), because the door will lock again, after a moment.
29 – The door that you open with the mysterious symbol in a small room, under the half-lowered grate[29]
15 –
The mysterious symbol that ynlocks, for a moment, the door in the room at the edge of the Planetarium [15]. To reach the door, leave Harkyn's clone on the symbol (use the spell). Then, dash towards the room that is open only for the duration ofthe spell.
1 – Captain of the guard.
2 – The wounded monk
3 – The lift to the top of the Citadel
4 – Kaslo and Antanas
5 – Kaslo and Antanas
6 – The concerned monk
7 – two talking knights, connected with mission Reinforcements
8 – The quest giver for the Venomous monster mission
9 – The Captain of the guard - after you return from Adyr
10 – The brother of the concerned monk - the key to the cellar in the Citadel
11 – During your last visit to the Citadel, one of the knights here drops a key to the cellar door in [12].
12 – You can open the door with the key dropped by one of the guards [11] (after you talk to Adyr: a chest inside
- right: Great Hammer
13 – An anvil
14 – Secret room . A chest inside:
-Will (an armor set)
15 – Doors opened by mysterious symbol in Planetary (left side). In chest: Blessing (armor set)
16 – An axe "Gargoyle and Hawk"
17 – You first need to open the door with a sealed rune. Inside, a chest:
- Coccoon (a shield)
18 – Needles (brace weapon)
19 – Secret room #1
20 – Chest (the door to the room requires a rune to open).
- Coccoon (a pavise)
21 – A chest:
- Harmony (a buckler)
22 – A chest:
Dimensions (an armor set)
23 – A chest
Pereseverance (shoes and a chest plate)
24 – A locked chest
25 – A locked chest
26 – Shortsword - curse
27 – Secret room
28 – A chest:
- Shard of resistance to poison
Shard of Poison resistance
You can open te locked door by walking onto the mysterious symbol, next to the nearby portal [28]
#1 - Portal
#9 – Portal:
Type: Proving grounds
Unlocks automatically after the conversation with Adyr and after you teleport to the Citadel
#10 – Portal
Type: Proving grounds
Unlocks after you defeat the Missing Brothers
#1 - Note
#1 – Note: After the War - New Apprentice
#2 – Note: After the War - Future Judge
#3,#4 – Notes:
Plot - Join us
After the War - the Old Priest
#5 – Note: After the War - Maddened Priest
#6 – Note: After the War- Rebel
#7 – Note: Research - Tomes
#8 – Note: My Oath - I swear to her
#9 – Plot - Point three
#10 – Note: Plot - Wet Job
#11 – Note: Dark Deeds - Patients
#12 – Note: Dark Deeds - Results
#13 – Note: THe Subject of search 0 The GUard's Orders
#14 – Note: Monk's purpose - I'ne found him
#15 – NG+ Note: The Book of Justice - Revenge
#16 – NG+ Note: The Book Of Justice - The Hand
#17 – NG+ Note: The Book Of Justice - The Father
#18 – NG+ Note: The Book Of Justice - The Books of the Law
#19 – NG+ Note: The Book Of Justice - The Trinity
##1 - Human skull
##1 – Human Skull