#1 - Note
#9 � NG+ Note: Higher Powers - Warrior Judge
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
1 � Game's starting point
2 � Kaslo.
3 � The huge key - it is thanks to the key that you open door [4] to the chamber with the First Warden [5]
4 � The entrance to the Initiation Chamber. You can open it with the key that you find in the Citadel's cellars.
5 � The first Warden - a lord
6 � Exit from Citadel to Keystone
7 � The key to the door in the monastery Northern Wing
8 � The balcony that lets you access hidden door
9 � The locked door (you can open it with the key that you have found on the stairs [7]). Inside, there is the Shard of Heroes
10 � A chest: Empty bottle (increases the maximum amount of health potions).
11 � Armor set - Priest/Fighter/Rogue. Depends o the class that you have initially chosen.
12 � Chest: Monk's staff
13 � Entrance to the secret chamber
14 � Shard of energy
15 � Shard of energy (smash the bookshelf)
16 � Ghost Merge Shard
#1 - Note
#1 � Note: the infested - Warden
#2 � Note: the infested - the sick
#3 � Note: Rhogars - monk's notes
#4 � Note: ancient tales - Three Heroes
#5 � Note: Rhogars - notes from the backcountry
#6 � Note: Adyra Lords - their goal
#7 � NG+ Note: Higher Powers - Assassin Judge
#8 � NG+ Note: Higher Powers - Priest Judge
#1 - Portal
Portal type: Treasure Chamber
Requirements to open: Defeat the first Warden.