##1 � Human Skull
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
17 � An anvil
18 � Sealed rune (small)
19.1 � A secret symbol that unlocks, temorarily, the door in the corridor at the other side [19.2]. After you step on the symbol, run quickly ahead, because the door locks up again, after a while.
19 � A chest (you open the grate with the nearby mysterious symbol [19.1]
- The glittering axe (an axe)
20 � A chest (requires a rune to open):
- Scab (a staff)
21 � Sword "Vanguard Blade"
22 � The key to the cells (opens the cells of the Adventurers)
22 � Buckler "Blocker"
23 � A chest
- Empty Bottle
- Tenacity (helmet)
24 � The door opens temporarily after you press the button in the ground, which is marked with a glowing rune [25]. Unfortunately, the door remains open for a short time and you will not make it to the door. To get to the other side, you need to stand at the edge of the button and summon a clone with the Prayer spell. The clone wil keep to activate the mechanism, which will give you enough time to get there and get the "Bloodlust" weapon.
25 � A mysterious symbol that opens the nearby door [24]. To make it to the locked chamber, summon a clone with the "Prayer" spell.
Entrance to Keystone A (Cemetery)
Entrance from Keystone B (You open it with the key that you receive from Yetka)
Exit to Keystone C (at the foot of the Burnt Watchtower).
Entrance to The Citadel A
1 � An Infested monk
2 � The lever handle that you need to open the cell of the Infested Monk [1]
3 � The Lever that opens the Champion's arena.
4 � Adventurers
5 � The Champion
6 � A chest (the door requires a rune to open):
- My axe (an axe)
7 � Dagger "Grip"
8 � A chest
- Living Legend (helmet, chest plate, boots)
9 � Sven's Grave
10 � A chest
- Cold Blood (bracers, boots, chest plate)
11 � a shortsword "Bloodsick"
12 � A chest
- Harmony (the entire set)
13 � - An anvil - you can unseal runes here.
14 � A chest
- Attribute point shard
- Cold Blood (Light helmet)
- Living Legend (bracers)
15 � Sven's hammer (Heritage). You can upgrade it in the grave [9]
16 � The beast's cage - it opens after you defeat the boss at the Square of Judges.
#10 - Portal
Portal #6
Type: Proving Grounds
Opens: After you defeat the Champion
#1 - Note
Note: Ancient Tales - Kyle's Sword
Note: Research - Purification
Note: Dark deeds - Mutations
Note: Our new home - The end of the road
Note: Our new home - In the deep
Note: Ancient Tales - Adventurers
Note: Research - Doubts
Note: Gloomy Places - Blind Fury
Note: Prisons - Political prisoners
Note: Prisons - The branded
Note: Ancient Tales - Sven's Hammer
Note: Ancient Tales - Adventurer
Dark deeds - Superhuman
Gloomy Places - A potent poison
My oath - I swear to him
Note: Prisons - Caretaking