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Lords of the Fallen 2014 Game Guide & Walkthrough by gamepressure.com

Lords of the Fallen 2014 Game Guide & Walkthrough

Table of Contents
Lords of the Fallen - M4 Catacombs
Lords of the Fallen - M4 Catacombs
Human Skull
An anvil
Sealed rune (small)
A secret symbol that unlocks, temorarily, the door in the corridor at the other side [19.2]. After you step on the symbol, run quickly ahead, because the door locks up again, after a while.
A chest (you open the grate with the nearby mysterious symbol [19.1]
- The glittering axe (an axe)
A chest (requires a rune to open):
- Scab (a staff)
Sword "Vanguard Blade"
The key to the cells (opens the cells of the Adventurers)
Buckler "Blocker"
A chest
- Empty Bottle
- Tenacity (helmet)
The door opens temporarily after you press the button in the ground, which is marked with a glowing rune [25]. Unfortunately, the door remains open for a short time and you will not make it to the door. To get to the other side, you need to stand at the edge of the button and summon a clone with the Prayer spell. The clone wil keep to activate the mechanism, which will give you enough time to get there and get the "Bloodlust" weapon.
A mysterious symbol that opens the nearby door [24]. To make it to the locked chamber, summon a clone with the "Prayer" spell.
Entrance to Keystone A (Cemetery)
Entrance from Keystone B (You open it with the key that you receive from Yetka)
Exit to Keystone C (at the foot of the Burnt Watchtower).
Entrance to The Citadel A
An Infested monk
The lever handle that you need to open the cell of the Infested Monk [1]
The Lever that opens the Champion's arena.
Adventurers
The Champion
A chest (the door requires a rune to open):
- My axe (an axe)
Dagger "Grip"
A chest
- Living Legend (helmet, chest plate, boots)
Sven's Grave
A chest
- Cold Blood (bracers, boots, chest plate)
a shortsword "Bloodsick"
A chest
- Harmony (the entire set)
- An anvil - you can unseal runes here.
A chest
- Attribute point shard
- Cold Blood (Light helmet)
- Living Legend (bracers)
Sven's hammer (Heritage). You can upgrade it in the grave [9]
The beast's cage - it opens after you defeat the boss at the Square of Judges.
Portal #6
Type: Proving Grounds
Opens: After you defeat the Champion
Note: Ancient Tales - Kyle's Sword
Note: Research - Purification
Note: Dark deeds - Mutations
Note: Our new home - The end of the road

Note: Our new home - In the deep
Note: Ancient Tales - Adventurers
Note: Research - Doubts
Note: Gloomy Places - Blind Fury
Note: Prisons - Political prisoners
Note: Prisons - The branded
Note: Ancient Tales - Sven's Hammer
Note: Ancient Tales - Adventurer
Dark deeds - Superhuman
Gloomy Places - A potent poison
My oath - I swear to him
Note: Prisons - Caretaking
Save crystal
An Infested
An Infested
Rhogar Shieldmaster
Human Skull
##2 - Human Skull
A crossbowman
Rhogar Shieldmaster
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Shieldmaster
A crossbowman
A crossbowman
A crossbowman
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
Human Skull
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
Enlarge this map

M4 Catacombs | Locations maps Lords of the Fallen Guide

Last update: 11 May 2016

Key points of Lords of the Fallen - M4 Catacombs

Numbers

  • Yellow - Items/Chests
  • Green - Persons, enemies and quest items
  • Red - Puzzles/Blocked paths

Entrance to different location. You can find same color and symbol on map of that location.

#1 - Note

#10 - Portal

Save crystal

Enemy

##1 � Human Skull

Numbers
  • Yellow - Items/Chests
  • Green - Persons, enemies and quest items
  • Red - Puzzles/Blocked paths

17 � An anvil

18 � Sealed rune (small)

19.1 � A secret symbol that unlocks, temorarily, the door in the corridor at the other side [19.2]. After you step on the symbol, run quickly ahead, because the door locks up again, after a while.

19 � A chest (you open the grate with the nearby mysterious symbol [19.1]
- The glittering axe (an axe)

20 � A chest (requires a rune to open):
- Scab (a staff)

21 � Sword "Vanguard Blade"

22 � The key to the cells (opens the cells of the Adventurers)

22 � Buckler "Blocker"

23 � A chest
- Empty Bottle
- Tenacity (helmet)

24 � The door opens temporarily after you press the button in the ground, which is marked with a glowing rune [25]. Unfortunately, the door remains open for a short time and you will not make it to the door. To get to the other side, you need to stand at the edge of the button and summon a clone with the Prayer spell. The clone wil keep to activate the mechanism, which will give you enough time to get there and get the "Bloodlust" weapon.

25 � A mysterious symbol that opens the nearby door [24]. To make it to the locked chamber, summon a clone with the "Prayer" spell.

Entrance to Keystone A (Cemetery)

Entrance from Keystone B (You open it with the key that you receive from Yetka)

Exit to Keystone C (at the foot of the Burnt Watchtower).

Entrance to The Citadel A

1 � An Infested monk

2 � The lever handle that you need to open the cell of the Infested Monk [1]

3 � The Lever that opens the Champion's arena.

4 � Adventurers

5 � The Champion

6 � A chest (the door requires a rune to open):
- My axe (an axe)

7 � Dagger "Grip"

8 � A chest
- Living Legend (helmet, chest plate, boots)

9 � Sven's Grave

10 � A chest
- Cold Blood (bracers, boots, chest plate)

11 � a shortsword "Bloodsick"

12 � A chest
- Harmony (the entire set)

13 � - An anvil - you can unseal runes here.

14 � A chest
- Attribute point shard
- Cold Blood (Light helmet)
- Living Legend (bracers)

15 � Sven's hammer (Heritage). You can upgrade it in the grave [9]

16 � The beast's cage - it opens after you defeat the boss at the Square of Judges.

#10 - Portal

Portal #6
Type: Proving Grounds
Opens: After you defeat the Champion

#1 - Note

Note: Ancient Tales - Kyle's Sword

Note: Research - Purification

Note: Dark deeds - Mutations

Note: Our new home - The end of the road

Note: Our new home - In the deep

Note: Ancient Tales - Adventurers

Note: Research - Doubts

Note: Gloomy Places - Blind Fury

Note: Prisons - Political prisoners

Note: Prisons - The branded

Note: Ancient Tales - Sven's Hammer

Note: Ancient Tales - Adventurer

Dark deeds - Superhuman
Gloomy Places - A potent poison
My oath - I swear to him

Note: Prisons - Caretaking

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