Warrior | Classes Legend of Grimrock II Guide
Last update: 01 June 2016
What would a team without a proper warrior be? The first necessary member of the group will be certainly a muscular guy, who not only knows how to deal damage, but also is able to take some hits (a so called offtank).
Race
Minotaur is an obvious choice here, because of his bonuses (+5 Strength and +4 Vitality) and the fact that he deals way more damage than other races, has a lot of Health and is able to wear heavy gear without movement penalties. Minotaur, as a kind of a side effect, receives a lot of Resistance to Fire and to Poison.
Class
Choosing race for the warrior might be easy, but selecting a good class requires some deeper thoughts. The developers have prepared three specialization in which Minotaur will feel quite good.
Barbarian has the most Health points (80, +10 per level), identical Energy bar (30, +30 per level) and just like every other class mentioned below, 1 extra point in Strength per level (increases damage, Maximum Load and Resistance to Fire). However, this class doesn't provide any particular special benefits that would be useful in the game - It focuses on increasing numbers in attributes and statistics.
Fighter has less Health points (60, +7 per level) and a standard amount of Energy (30, +3 per level), but it has melee weapons special attack cooldown reduced by a half and 25% less Energy cost when performing them.
Knight has the same statistics as Fighter when it comes to Health (60 , +7 per level) and Energy (30, +3 per level). However, this class has a lot of additional benefits, namely: 1 extra point in Protection, 50% weight reduction of the equipment worn and 50% chance of dodging an attack when using a shield. All these skills, especially the last one, oblige him to play the role of a classic tank in the team, whose job is to take all enemy attacks on himself, also using a shield.
All of these classes are somewhere near a warrior and their special traits may be useful during the game, but my suggestion would be to select Barbarian, who turns out to be a very powerful hero because of the high Health number and the +1 point in Strength per level. If our goal is not only to deal a huge amount of damage, but also to for example be able to parry attacks, then, Knight would be the class to choose.
Primary Abilities
Here, the situation is clear - we go for Strength and Vitality, as focusing on other abilities, which undergo natural reduction because of our class, makes no sense. The first is particularly useful for Minotaur, because when you add it to his natural +1 Strength per level, it really provides a huge amount of damage.
Traits
There are a few Traits that suit this type of character most, namely:
Aggressive adds 4 points in Damage.
Endurance increases Maximum Load by 25kg and also reduces the Food Consumption Rate by 25%, which allows you to lower the natural need for food of the race that we've chosen.
Healthy adds 2 points in Vitality.
Martial Training increases Accuracy by 7 points when using melee weapons. Generally, this Trait is a poor choice, because choosing Minotaur race gives us a large Accuracy penalty at the start.
Muscular adds 2 points in Strength.
Natural Armor adds 5 points in Protection.
Tough adds 20 points in Health.
Moreover, there are also two special Traits available only for this race:
Rage increases Strength by 10 when the hero is below 20% of Health. Works well in critical situation and allows one to quickly end the battle.
Head Hunter adds 1 point in Strength for every Skull of a defeated enemy carried in the equipment. Practical and impractical at the same time - these Skulls have to be held somewhere and carried around.
When it comes to choosing Traits, the decision depends on the player, but in this particular build, Aggressive and Tough will work the best (far better than Healthy, as it provides 10 more Health points).
Skills
There's not much sense in going crazy with the amount of skills that we want to develop and distributing points everywhere. The best thing to do is to choose two skills that we want to master (achieve level five) and after doing so, consider developing and additional skill.
When choosing either Barbarian of Fighter, the best skills to go for would be:
Athletics, which increases your Health by 20 points. On level three of this skill, your Maximum Load increases by 15kg.
Heavy Weapons, which increases damage dealt when using Heavy Weapons by 20% per skill level. On level five, you can hold Two-handed Weapons in one hand.
Only when choosing the Knight class, you can consider changing Athletics to Armor skill, as the second one focuses more on the Protection statistic and Maximum Load than on Health bar.