Skills | Basics Legend of Grimrock II Guide
Last update: 01 June 2016
The last category consists of sixteen skills that can be developed by the heroes. Every one of them has five levels. Symbols in each box represent the level of a given skill and reaching maximum level will give us an additional bonus. At the beginning, we can distribute only two points and then a next one with every higher level of experience.
Alchemy allows you to create potions of better and better quality, for making which you will need herbs and a mortar. On level four of Alchemy, the potions you make have stronger healing and energy restoring effects and on level five, creating a bomb gives you three of them every time.
Athletics increases your Health by 20 points per skill level. On level three, your Maximum Load also increases by 15kg.
Concentration increases your Energy by 20 points per skill level. On level three, regeneration rate when resting increases by 25%.
Light Weapons increases damage dealt using Light Weapons by 20% per skill level. On level three, you can use two weapons simultaneously, as long as one of them is a Dagger, and on level five - any weapon that we choose.
Heavy Weapons increases damage dealt with Heavy Weapons by 20% per skill level. On level five, you're able to wield a Two-handed Weapon in one hand.
Missile Weapons increases damage dealt with Missile Weapons by 20% per skill level. On level four, ranged attacks ignore 20 points of enemy armor value.
Throwing Increases damage dealt with Thrown Weapons by 20% per skill level. On level five, it allows you to throw two weapons (from both hands) in one attack.
Firearms increases the range of attack by one field and reduces the chance of misfiring. On level five, the possibility of misfiring is zero.
Accuracy increases the ability of the same name by 10 points. On level two, it allows you to perform physical attacks (using melee weapons) from the second line of the team.
Critical increases the chance of performing a critical attack when using melee, ranged and thrown weapons by 3% per skill level. On level three, the hero can also backstab the enemy using a Dagger, which will deal triple damage. On level five, he can do that using any Light Weapon.
Armor increases the Protection value of every Armor part used by 5% per skill level. On level two, the hero can wear Light Armor without any speed penalties and on level four - Heavy Armor analogically.
Dodge adds three points in Evasion per skill level. On level three, the cooldown between actions is reduced by 10%.
Fire Magic increases damage dealt by spells that use Fire by 20% per skill level. On level five, Resistance to Fire is increased by 50 points.
Air Magic increases damage dealt by spells that use Shock by 20% per skill level. On level five, Resistance to Shock is increased by 50 points.
Earth Magic increases damage dealt by spells that use Poison by 20% per skill level. On level five, Resistance to Poison is increased by 50 points.
Water Magic increases damage dealt by spells that use Cold by 20% per skill level. On level five, Resistance to Cold is increased by 50 points.