Enemies | Basics Legend of Grimrock II Guide
Last update: 01 June 2016
Tortoise
The first enemy that we encounter in the game is a giant tortoise, which is not that strong, despite his thick armor. It uses charge as basic attack, which an easily be avoided. What's interesting, it's as vulnerable to steel and spells as it its to rocks.
Goblin
Next, we come to face a goblin, who likes to jump and will want to hurt us with his horseman's pick. You should be very careful when fighting this enemy, as he has an attack which consists in leaping forward and deals a lot of damage. To avoid such tricks, you should keep the opponent on distance and shoot arrows or throw rocks, or you can also try to perform dodges and circle the goblin to attack him from the side (you will gain some time, as diagonal attacks are not possible Ina any situation).
Mummy
The third enemy that we encounter, this time in the dungeons is Mummy. It moves and attacks very slowly, moreover, it's extremely vulnerable to Fire. Mages skilled in using this element will own this fight.
Viper Root
Your first boss will be a bloodthirsty root, and to have even more fun, two of them. Fighting them both at once must be done with a caution and mobility. Never stand on the same square for more than couple of seconds. The roots notoriously grow into the ground and appear right by our side. Never put yourself in a position with a wall behind you, as your enemies will surely cease this opportunity, blocking your ways of escaping. These plants are really prone to a fire. The mages, will have a lot to do here.
Ent
In the forest you will surely encounter an ent, after trying to clear the way from the bushes or finding any rare treasures. Prone to fire, and any fire based spells as it is a creature made of wood.
Skeleton
In the dungeon you may encounter a powerful skeleton in a full armor. He will be using a sword and a shield which will make him a tough opponent. Our basic attacks are of little use for him and as if it wasn't enough, his counter attacks are really powerful. Fortunately he is prone to the air element.
Badger
In the forest some badgers can be found. It is not quite clear what those creatures exactly are. A badger comes to mind while thinking of it, but some may be considering him for some kind of a marten or a mutated wolf. They usually appear in pairs or even groups. It is recommendable to use earth element on them.
Rat
One of the first tougher enemies is a rat, or his mutated, humanoid version to be precise. They wield knives which they will throw in your direction. On a close distance they might inundate you with numerous hits. Sometimes, instead of knives, they will be equipped in a pistol
Halfling
The second boss - as I will call this enemy - will be a small halfling who instead of fighting you by himself, will be running away and summoning turtles. Though not that dangerous, he will throw a lot of projectiles in your direction.
Raptor
Coming to a river or a swamp area you will be encountering a monster conventionally named raptor. It is a hideous beast attacking you from the air, not caring about any terrain obstacles. It is good to keep him at a distance as he is very fast, you could even call that a spamming. His attacks cause a great damage in a very short time.
Stone golems
In the later game you will be dealing with stone golems, durable for the most of the elemental attacks. They are fully resistant to any ice or water spells. Dangerous in groups as they are very tough and quite big damage.
Zombie
Wandering around the cemetery sooner or later you will be approached by a zombie. They can be called cemetery ghouls, they are very mobile and fast. They have no weak spots unfortunately.
Flying leaves
A rather peculiar enemy are definitely flying leaves. Their power can be explained with a presence of nature elemental. They can be hurt only with a water connected spells. Stones or swords won't do anything in this situation.
Swarm of Mosquitos
Swamps are filled with swarms of mosquitos, which are fortunately not much of a danger. Very prone to a fire damage. Kill it with fire!
Toad
The swamps are also friendly for the existence of the toads. They can jump and land right behind you, so be careful. They are prone to air damage.
Poisonous Mushroom
Under the swamps poisonous mushrooms await us. These walking fungi apart from the basic attacks can also poison our party members. These enemies will also release a dense smoke which will limit our view.
Bloodlusting Chest
The same location has also got some chests around. After opening them they will attack you with their sharp teeth. Not much of a danger, but opening chests may be from now on a bit tense.
Shrubberies
Accompanied by the mushrooms there should be some shrubberies which will cause you no harm whatsoever. They will throw some slime on you which does not give you any disadvantages.
Ice elemental
In the late game you will surely come across a very dangerous ice elemental. He uses powerful ice spells against your party. He throws ice projectiles and creates paths with sharp icy spikes. These elementals are also very prone to a fire.
Insect
Dungeons hide in the darkness lots of hideous monsters. For example flying insects, not really prone to any element for some reason.
Spider
To the same family you can definitely add a monstrous spider. As well as the insect, he is not really prone to any of the element.
Skeleton Archer
Another opponent, similar to the earlier mentioned skeleton, is a skeleton archer. Usually appear in a bigger group. Durable to air, in the contrary to a basic skeleton.
Thunderbird
A cousin to the raptor. A thunderbird will not only attack you on a close distance with its wings, but it will also cast powerful spells connected with air and lightning.
Poisonous Jelly
Very insistent enemy, a poisonous jelly, which will notoriously poison our party. This poisoning can be of course leveled with a special potion or leveling up our resistance to it.
Ogre
One of the toughest enemies is definitely an enormous ogre. It can deal ridiculous amount of damage or ram our party. Keep it at a long distance.
Shaft Spider
Whilst exploring the mines you may encounter a different species of a spider, of which attacks are poisonous. They're coming out numerously from the cocoons in the shafts. Destroy these cocoons, not to be surprised by any of those, on your way back.
Flying Amoebas
The closed mines are also filled with super effective and irritating amoebas, which use many skills and always attack in groups. They create a very dense smoke to make you immobile, others will grab one of your party member to unable him doing anything. You cannot make any mistake while confronting them. Don't let them surround you as then, it will be nearly impossible to escape. So once again, be mobile.
Snake
Searching the pyramid, you will surely by approached by a snake. They don't differ much from other enemies and there is really not much to describe in their case.
Medusa
One of the last enemies is a medusa, who apart from a rather impressive bow, has an ability to petrify your party members. The victim can be healed from that curse, with a crystal of life.
Fire golem
After teleporting into a desert, you will be fighting not only the mummies, but also two fire golems, a very powerful creatures with various kinds of attacks. They spit fireballs and create fire waves after punching the ground. At a closer distance they hit with their fists, also causing quite a damage. They have no weak spots. Just fight them until they die and watch out for yourself at the same time.