Statistics, primary abilities and resistances | Basics Legend of Grimrock II Guide
Last update: 01 June 2016
Statistics
In Legend of Grimrock, we encounter two statistics that are called Secondary Abilities, which undergo fast changes during battles and when using spells. These abilities are Health (the number of hero's hit points - going down to zero means that you die) and Energy (points needed for using spells and special attacks). Their standard values are determined by the character's class and the overall level of experience. They are also influenced by primary abilities like Vitality (Health) and Willpower (Energy).
Primary Abilities
There are four Primary Abilities in the game, which when distributed wisely at the beginning of the game, will provide us bonuses in minor statistics and the two Secondary Abilities - Health and Energy.
Strength is the first of the abilities, which directly influences the amount of damage that you deal and determines the maximum equipment burden. Moreover, it increases your Resistance to Fire.
Dexterity is responsible for two minor statistics, which are Evasion and Accuracy and also for Resistance to Shock.
Vitality regulates the Health statistic and speeds up the process of its regeneration. It also provides more Resistance to Poison.
Willpower is the last ability, which increases your number of Energy points and adds points in Resistance to Cold.
Resistances
Resistance is another topic, slightly different than abilities. It consists of four values that are supposed to reduce damage taken when attacked by various elements or other factors.
Resistance to Fire reduces the damage connected to fire, heat and steam (the Strength ability increases the number of points in this statistic).
Resistance to Shock reduces damage connected to lightning (this value is influenced by Dexterity).
Resistance to Poison reduces damage cause by poisoned attacks (increased by Willpower).
Resistance to Cold reduces damage connected to cold and frost (also increased by Willpower).