Secondary abilities and traits | Basics Legend of Grimrock II Guide
Last update: 01 June 2016
Secondary Abilities
There are six more statistics in this category, which are influenced by various factors like Primary Abilities, or equipment.
Protection is the defensive potential of a hero, which reduces the final physical damage dealt to you (summary of the whole armor and all the defensive elements of your equipment).
Evasion is a chance for dodging an enemy attack (the damage is then zero). It is influenced by Dexterity and also your equipment.
Damage is a summary of all the physical damage that we deal to an enemy when performing an attack. Its value is influenced by your skills, abilities and of course your equipment. It doesn't apply to Wizards and Battle Mages (no statistic).
Accuracy is your chance for hitting a target, which is increased by equipment elements and Dexterity. It also doesn't apply to Wizards and Mages (no statistic).
Critical is your chance for hitting a target critically when using a weapon, described in percentage. Just like the two above abilities, it doesn't apply to Wizards and Mages.
Max Load is the maximum load that a hero can carry - when exceeded by only one character, it will cause the whole team to be slowed down (yellow mark) or even prevent it from moving (red mark).
Traits
Every member of the team, can choose two Traits in the character creation panel. Such Traits will influence their further development. The decision is final and it cannot be changed once the game has been begun. What's important, not all Traits are available for all the classes.
Aggressive adds 4 points in Damage.
Aura adds 20 points in Energy
Agile adds two points in Dexterity.
Cold-blooded increases Resistance to Cold by 25 points.
Chitin Armor adds 10 points in Protection (only for Insectoid).
Daemon Ancestor increases Resistance to Fire by 25 points.
Endurance increases Maximum Load by 25kg and reduces Food Consumption Rate by 25%.
Endure Elements increases Resistance to all factors by 25% (only for Lizardman).
Evasive adds 5 points in Evasion.
Fast Learner increases the speed of gaining experience by 10% (only for Human; it is also a natural skill of this races, which means that you can get +20% experience).
Fast Metabolism increases Health Regeneration Rate by 30% and increases Food Consumption Rate by 20%. Moreover, Healing Potions restore twice as much Health (only for Lizardman).
Head Hunter adds 1 point in Strength for each Skull carried in the equipment bag (only for Minotaur).
Healthy adds 2 points in Vitality.
Martial Training increases Accuracy by 7 points when using melee weapons.
Muscular adds 2 points in Strength.
Mutation gives an extra point in a random attribute, after every level promotion (only for Ratling).
Natural Armor adds 5 points in Protection.
Poison Immunity makes the character completely immune to Poison (only for Lizardman).
Poison Resistant increases Resistance to Poison by 25 points.
Quick reduces the cooldown for all actions by 10% (only for Insectoid).
Rage increases Strength by 10 points when the hero is below 20% Health (only for Minotaur).
Skilled gives an extra point that you can distribute during character creation process (only for Human).
Strong Mind adds 2 points in Willpower.
Tough adds 20 points in Health.