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Legend of Grimrock II Game Guide by gamepressure.com

Legend of Grimrock II Game Guide

Table of Contents

Engineer | Classes Legend of Grimrock II Guide

Last update: 01 June 2016

Engineer - a hero for special tasks. - Engineer - Assembling your team - Legend of Grimrock II - Game Guide and Walkthrough
Engineer - a hero for special tasks.

The last team member that we propose here is a character which we will call and engineer. It should be a hero specializes in certain fields that would be considered as wasting points in the case of warrior, assassin and mage. A perfect solution would be to create an alchemist who will produce potions for the whole team and equipping him with an ability to properly use Firearms.

Race

As for this moment, we haven't used only one Race - Ratling (not including Human, which was explained at the beginning of this chapter). When creating this type of hero, we will take advantage of its potential. Natural bonus (+2) in Dexterity and Maximum Load increased by 15kg make this race very accurate and able to carry a lot of equipment without risking movement penalties. Moreover, it has 2 extra points in Evasion and is completely immune to Sicknesses.

Class

Only one class available in the game is suitable for the engineer type, which because of its characteristics, influences two the most desirable skills - Firearms and Alchemy.

Alchemist is a specialization, which because of its mediocre Health (50, +6 per level) and Energy value (50, +4 per level) has a big influence on two particular skills - Alchemy (automatically increasing the number of herbs gathered in the equipment - the amount depends on the level of the Alchemy skill) and Firearms (50% chance that the shot will not be a misfire).

To be honest, there's not much to think about. There is however one more class named Farmer (which we haven't used in any of the builds), but it's rather only a joke, as it doesn't really represent any particular skills that would be of use to us. Because of that, Alchemist will be our natural choice.

Primary Abilities

Our main ability is Dexterity, mainly because it is responsible for the accuracy of our shots. The second important ability is Strength, which will increase the damage dealt and also our Maximum Load. Keeping in mind the convention of this character (the fact that he will carry a lot of things like potions, bombs or firearms), without such bonuses, we will encounter a lot of complications on the way. We should of course remember that our race has a natural penalty in this ability (-4 points), but investing in any other ability will have no influence on the usefulness of the hero in combat. When standing in the second line, Health will be of not much value, just like Energy, which is more important to magic using classes.

Traits

There are four Traits that suit the engineer type:

Agile adds 2 points in Dexterity.

Aggressive adds 4 points in Damage.

Muscular adds 2 points in Strength.

There is also one Trait available only for Ratling:

Mutation when advancing onto higher level of experience, random attribute gets +1 points.

In the case of this race, this profession and this style of playing, we don't get much variety of choice. We could try to look for additional Traits, for example choosing those that influence Resistance values - which is not recommended - but the Traits mentioned above will work just fine. Agile will increase the accuracy of our attacks (and avoiding enemy attacks us well) and Mutation gives us a large chance (25%) on getting a bonus in one of the abilities that we try to develop. It is a lottery, but you can always count on some luck. Choosing Aggressive and Muscular might have some sense, when we want to make up for our race's natural penalties, but the first set up seems the most rational.

Skills

There's not much sense in going crazy with the amount of skills that we want to develop and distributing points everywhere. The best thing to do is to choose two skills that we want to master (achieve level five) and after doing so, consider developing and additional skill.

In the case of Alchemist class, the following Skills will work best:

Alchemy allows you to create better quality potions, to make which you will need a mortar. On level four, the potions you make have stronger healing or Energy restoring power and on level five, constructing a bomb gives you three such weapons.

Firearms increases the range of your Firearms by one field and also reduces the chance of misfiring. On level five, the chance of misfiring is reduced to zero.

Both of the Skills described above are connected to playing an engineer-type character and to crafting various items for your team members, as well as for yourself. The first one provides a solid amount of healing and Energy restoration to the companions in need and over time, it grants you a very powerful weapon - bombs. The second one focuses only on successfully using Firearms, which are a perfect alternative for traditional swords and arrows. A good idea for the third skill would be Accuracy.

Accuracy increases the statistic of the same name by 10 points per skill level. On level two, it allows the hero to perform physical attacks (direct attacks with melee weapons) from the second line.

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