I � Exit to Wormbound Dungeon
20 - Puzzle/quest element
1 � Teleporter to the surface
2.1 � Teleporter to the laboratory (2.2)
2.2 � Teleporter to the main room (2.1)
2.3 � The first puzzle in the laboratory. You have to pull the chain in the place where the thing doesn't match the rest.
Solution: wood, potion, helmet, hat, tortoise, vywern.
2.4 � Second puzzle. Put out both the torches so that light reflexes, on which you can stand and go through the spikes, appear on the ground.
2.5 � One of three keys that fit the lock 2.6.
2.6 � A lock - you will find the matching key in the laboratory (2.5).
3.1 � A switch on the wall (leadin to a secret).
3.2 � Secret - press the switch (3.1) so that the wall next to the key raises (2.5).
4.1 � Teleporter to the sanctuary (4.2).
4.2 � Teleporter to the main hall.
The switch on the wall deactivates the portal and the next switch opens the wall nearby.
4.3 � Go through the portal, leave the chamber, approach the same portal and throw something inside so that the wall next to you opens.
4.4 � Start from the central plate and follow the numbers shown on the map until you reach the door.
4.5 � Key to the lock (4.6)
4.6 � The lock to which the key (4.5) is located in the sanctuary.
5.1 � Teleporter to the mausoleum (5.2).
5.2 � Teleporter to the main hall (5.1)
5.3 � A fight with a dwarf and he's skeletons. The boss itself is not very strong but he throws bombs at you, whch you should rather avoid and attack until he dissapears. There will be a lot of skeletons around him, so it is good to lure them into the corridors near the main hall. When the situation gets bad, you can always go back. After the fight ends, place something on the central plate and proceed.
5.5 � Throw something onto the plate below.
5.6 � In the right moment, stand on the plate and throw something onto the other side so that it lands on the plate.
5.7 � Press the switch and go to the end so that no missile hits you and the door will open.
5.8 � Key to the lock (5.9)
5.9 � A lock - you can find the key (5.8) in the mausoleum.
6 � When you pu all the keys into the right locks (2.6), (4.6) and (5.9), the same boss as in the first location will appear. It is good to attack him right away and try to kill him in the exact place where he appeared so that he wouldn't be able to summon Ghouls. He's very vulnerable to Shock, but on normal level of difficulty, he is ieasy to kill by a team on level 9.
Orul's Crypt