Strategy Video Games51
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Ground Control
Strategy 01 June 2000
Stand up to the battle for the New World's lands on land and in the air. An interesting solution is the complete lack of classic RTS raw material management, which causes the player to focus on tactical solutions.
Ground Control: Dark Conspiracy
Strategy 21 November 2000
Official Ground Control game patch containing new missions and a third faction with new units. Enlargement continues the story told in the base and allows you to learn more about Sarah Parker and Jarreda Stone.
Homeworld: Cataclysm
Strategy 30 June 2000
Continuation of Homeworld's excellent real-time space strategy. In the distant future, the Kushan race, once banished into the distant corners of the Galaxy, returns to its home planet and fights a new enemy, known as the Beast.
The Horde
Strategy 22 March 1994
The Horde in today's standards can be described as a real time strategy, although in comparison to the iron positions of those times, Command & Conquer, or WarCraft II, is rather a product from a completely different fairy tale.
Worms World Party
Strategy 04 March 2001
The next installment of the fun war waged by armed worms, the World Party is focused mainly on multiplayer gameplay on the Internet, providing many game modes and built-in chat.
Konung: Legends of the North
Strategy 11 November 2000
Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.
Star Trek: Starfleet Command II: Empires at War
Strategy 28 November 2000
Empires at War is another version of Star Trek's strategic real-time gameplay. New campaign, two new breeds and more than a thousand variants of ships for lovers of the Federation.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.
Panzer General 3D: Assault
Strategy 31 August 1999
Panzer General 3D: Assault is a Strategic Simulations studio-produced strategy game set in the Western Front of World War II. The creators prepared eight single-player campaigns, in which you can play as the commander of the American, British, German or French troops, as well as a multiplayer network mode designed for the game with up to 4 players.
Harpoon Classic '97
Strategy 10 December 1996
The next installment of the legendary series of marine tactical games. Traditionally, the authors put the emphasis on realism. We have at our disposal numerous scenarios, from simple sea battles involving several vessels to complex air-desant operations involving hundreds of planes and ships.
Corsairs: Conquest at Sea
Strategy 20 October 1999
A strategy-arcade game in which we play the role of an adventurous pirate. The action takes place in the 18th century. We shell ports, take part in sea battles, trade in goods, look for treasure or fulfill orders of one of the then superpowers. The authors also offered extensive city development options and an advanced diplomacy system.
America Expansion Pack
Strategy 02 November 2001
An addition to the real-time strategy describing the history of the Wild West from 1820 to 1890. It expands the standard game with new missions, buildings and units, among others.
Jagged Alliance
Strategy 02 September 1994
Jagged Alliance is the first installment of a series of tactical turn-based strategies, for which the development team of Sir-Tech is responsible. The player commands a group of mercenaries to clear Metavira's tropical island of enemies. Branch members have different skills and the success of individual missions depends on their proper use.
Offshore Tycoon
Strategy 31 March 2009
An economic strategy game in which the player plays the role of the best manager of the coastal fish and entertainment business. Our tasks include control over fishing boats and tankers. We must also fish, save survivors and look for lost treasures. Additional mini-games add variety to the game.
Commanders: Attack of the Genos
Strategy 13 February 2008
Not too complicated turn-based strategy, in which we conduct warfare on three-dimensional boards. You can choose among others tanks and bombers. A lot of emphasis was put on multiplayer, offering three different modes of fun.
Kings and Castles
Strategy canceled
A real-time strategy set in the reality of fantasy, in which we play the role of a king and try to conquer the world. This is the production of Gas Powered Games studio, known among others from the Supreme Commander series. As in the case of this cycle, the authors have prepared huge maps, on which battles are fought by numerous armies.
Defendin' De Penguin
Strategy 02 September 2008
A real-time strategy that is not very demanding. We strive to protect the penguin village from predator attacks. For this purpose, we construct and skillfully deploy available defense systems.
Paws & Claws: Pet Resort
Strategy 13 February 2006
A very unusual combination of a family game and a simple strategy. We play the role of the person managing the training and recreation centre for such animals as dogs, horses or cats.
A Kingdom for Keflings
Strategy 19 November 2008
A real-time strategy in which we control the giant. We contribute to the development of the title kingdom, inhabited by nice creatures.
The Plan (2006)
Strategy 17 March 2006
What is so appealing about being a world-class thief? Why do we like Ocean's Eleven films? These are good questions for the narrated psychologist. The most important thing for players is that this phenomenon has been noticed by Monte Cristo and released Th3 Plan. This is a combination of real-time strategy, action play and even high-flying adventure. What a lot is not healthy? Not in this case.
Toy Soldiers
Strategy 03 March 2010
Toy Soldiers is a tower defense strategy developed by Signal's development team. The action of the game refers to military actions from the period of World War I, but the players control the actions of plastic soldiers fighting on battlefield mock-ups. The creators enriched the game with arcade elements.
Military Madness: Nectaris
Strategy 30 September 2009
Military Madness: Nectaris is a turn-based strategy based on the old Hudson hit. The fight in single and multiplayer mode has been enriched with new units, cooperation mode and improved graphics.
From Dust
Strategy 27 July 2011
Created under the direction of Eric Chahi, the cult author of Another World, an extensive strategy in which players try to harness the forces of nature to ensure the safety and development of a tribe of people.
Theme Park
Strategy 15 June 1994
Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.