Strategy Video Games60
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
Browse genres/themes ?
Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Starship Tycoon
Strategy 13 January 2004
"Starship Tycoon" is the official continuation of "StarLines INC". We are dealing here with a classic real-time strategy embedded in the futuristic world. The player becomes the head of an interplanetary transport company.
Korea: Forgotten Conflict
Strategy 07 November 2003
A real-time strategy taking place during the conflict in Korea from 1950 to 1953. The player becomes the commander of an elite American unit of specialists performing combat tasks of extraordinary strategic importance.
Warlords II
Strategy 10 December 1993
The second part of the turn-based strategy of Warlords, set in the realities of the fantasy world. The gameplay and goal of Warlords II remained almost the same as in the previous part of the game, but efforts were made to improve the original work as much as possible.
Etherlords
Strategy 20 November 2001
Unusual turquoise in which elements of strategy, cRPG and cards were combined. The game is divided into two main parts: the first strategic one, in which we move troops all over the map, discover new territories and manage castles, and the second part, the so-called battle, where we directly command the actions of our troops and heroes in combat.
The Campaigns of the Danube 1805 & 1809
Strategy 12 March 2004
Classic turn-based strategy embedded in historical realities. The main theme of the game is Napoleon's campaign on the Danube, which ended with his victory at the Viagram in July 1809.
Gadget Tycoon
Strategy 19 September 2001
A strategy and economic game in which we have the opportunity to make a fortune by selling various bizarre toys (e.g. jet-powered rollers, androids to help do homework) created by a team of creative inventors.
Mayday: Conflict Earth
Strategy 28 April 2000
A representative of the real-time strategy genre, in which we become the commander of the army of one of the three large earthly groups fighting with each other for power and access to natural resources.
The Settlers IV: The Trojans and the Elixir of Power
Strategy 11 October 2001
Official addition to the fourth part of The Settlers. Morbus and its Dark tribe, Romans, Mayas and Vikings, as well as the new side of the conflict, the Trojan tribe, are back in combat.
Imperialism II: The Age of Exploration
Strategy 23 March 1999
Continuation of an extensive strategy game. As the leader of one of the European powers from the 16th century, we want to achieve a dominant position in Europe. We are trying to achieve this goal by pursuing military, economic and political policies. The New World is also the arena of operations, the proper operation of which may determine our success.
BCT: Brigade Combat Team
Strategy 13 January 2000
Brigade Combat Team is a strategy and tactical game based on the JANUS simulation program used by the U.S. Army to train commanders. It contains realistic scenarios of warfare using current topographic maps.
Hostile Waters: Antaeus Rising
Strategy 13 June 2001
A real-time strategy game with action elements by Rage Software. The production is set in the year 2032, when the world is at peace and the nations are trying to build a global civilization. This state of affairs is unacceptable for former higher-ups and military officers, who are gathering a private army on a Pacific island to destabilize the political situation and return to their previous lifestyle. The eponymous Antaeus, the last super-cruiser, is also the last hope of humanity.
Cultures: The Revenge of the Rain God
Strategy 20 April 2001
Add-on to Cultures: Discovery of Vinland, expanding the game with a new campaign, seven single player missions and multiple multiplayer maps.
Invictus: In the Shadow of Olympus
Strategy 25 February 2000
Combination of RTS and RPG species with full bits derived from Greek mythology. Our task is to gather a team of heroes able to oppose the god Poseidon. The structure of the world is open and allows a lot of freedom in the choice of tasks. On the other hand, fights are very tactical in nature.
Jagged Alliance 2.5: Unfinished Business
Strategy 01 December 2000
A stand-alone addition to Jagged Alliance 2 Turn-based tactical game. It offers a completely new campaign in which we will play 20 exciting missions. We can lead the characters imported from the base, or hire new mercenaries. There were also some previously unseen types of armament.
Myth II: Soulblighter
Strategy 30 November 1998
The sequel to Bungie Software's tactical fantasy strategy in which the combined forces of different races faced off against the sinister forces of darkness. The game's background was presented in the form of one of the participants' diaries, making the whole story understandable for those who have not had to deal with the original.
La Grande Armee At Austerlitz
Strategy 19 December 2001
Matrix Games' first strategy game of the La Grande Armee Campaign series. Allows players to influence the outcome of the Battle of Austerlitz.
Ground Control
Strategy 01 June 2000
Stand up to the battle for the New World's lands on land and in the air. An interesting solution is the complete lack of classic RTS raw material management, which causes the player to focus on tactical solutions.
Ground Control: Dark Conspiracy
Strategy 21 November 2000
Official Ground Control game patch containing new missions and a third faction with new units. Enlargement continues the story told in the base and allows you to learn more about Sarah Parker and Jarreda Stone.
Homeworld: Cataclysm
Strategy 30 June 2000
Continuation of Homeworld's excellent real-time space strategy. In the distant future, the Kushan race, once banished into the distant corners of the Galaxy, returns to its home planet and fights a new enemy, known as the Beast.
The Horde
Strategy 22 March 1994
The Horde in today's standards can be described as a real time strategy, although in comparison to the iron positions of those times, Command & Conquer, or WarCraft II, is rather a product from a completely different fairy tale.
Worms World Party
Strategy 04 March 2001
The next installment of the fun war waged by armed worms, the World Party is focused mainly on multiplayer gameplay on the Internet, providing many game modes and built-in chat.
Konung: Legends of the North
Strategy 11 November 2000
Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.
Star Trek: Starfleet Command II: Empires at War
Strategy 28 November 2000
Empires at War is another version of Star Trek's strategic real-time gameplay. New campaign, two new breeds and more than a thousand variants of ships for lovers of the Federation.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.