Strategy Video Games59
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Sword of the Stars
Strategy 22 August 2006
Space strategy game realized in 4X convention. It includes an extensive three-dimensional space map, which is the centre of our actions, a turn-based empire building system, the possibility of planetary exploration, as well as a special star combat mode reminiscent of games such as Homeworld.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Lords of the Realm III
Strategy 14 March 2004
Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.
World War II: Panzer Claws
Strategy 25 September 2002
Frontline Attack: War over Europe is a real-time strategy developed by Reality Pump and In Images. It allows players to take part in the struggles of armoured and mechanized units, which took place during World War II between 1941 and 1944.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Emergency: Fighters for Life
Strategy 21 August 1998
A strategy and simulation game in which you can try your hand as a coordinator of the actions of three extremely important for the operation of urban services, namely the police, fire brigade and ambulance service.
Command & Conquer: The Covert Operations
Strategy 15 June 1996
A suite of Command & Conquer add-ons offering several new scenarios for single player, both on the GDI and NOD side, as well as new maps for multiplayer gameplay.
Oil Tycoon
Strategy 15 August 2001
An advanced strategy and economic game created for keen economists who want to taste the life of great power and really big money from black gold trading.
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.
Command & Conquer: Red Alert - Counterstrike
Strategy 02 August 1997
The official expansion to Command & Conquer: Red Alert, the renowned RTS title released in November, 1996 by the Westwood Studios company. Counterstrike features sixteen new scenarios (eight for each of the factions) of various difficulty levels. In contrast to the vanilla version of the game these missions have not been combined into a campaign, allowing us to play them out at our will.
Emergency Room 3
Strategy 28 June 2001
Interactive simulation of doctors' work in a hospital on emergency duty, where we save lives in various critical cases.
Railroad Tycoon II: The Second Century
Strategy 21 July 1999
Railroad Tycoon II: Second Century is an addition to the famous Railroad Tycoon II strategy and economic game, thanks to which we can feel like the great 20th and 21st century railway magnates.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Hotel Giant
Strategy 17 May 2002
Economic strategy developed by Trevor Chan, creator of the Seven Kingdoms series. The player becomes a young entrepreneur whose aim is to create the best chain of exclusive hotels.
Battle Isle
Strategy 08 July 1991
The precursor of a whole series of strategy games played in turn-based system, which over the years has gained considerable recognition of computer strategists all over the world.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
Konung: Legends of the North
Strategy 11 November 2000
Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.
Cutthroats: Terror on the High Seas
Strategy 17 September 1999
A strategy and war game in which our task is to collect fortune from pirate activity in the Caribbean Sea. The action begins in 1652, i.e. during the period of the greatest pirate activity in the Caribbean Sea. The authors have prepared 6 million miles of lands and oceans, where we will come across, among others, 70 cities ready to be plundered.
Star Trek: Starfleet Command II: Empires at War
Strategy 28 November 2000
Empires at War is another version of Star Trek's strategic real-time gameplay. New campaign, two new breeds and more than a thousand variants of ships for lovers of the Federation.
Warlords
Strategy 23 April 1990
The first game from the Warlords series is considered by many to be the prototype of the currently popular 3DO Heroes. It is a turn-based strategy set in the realities of the fantasy world. The action takes place in a land called Illuria, where eight opponents, the title Lord of War, fight for total domination.
Command & Conquer: Red Alert 3 - Commander's Challenge
Strategy 16 September 2009
Command & Conquer: Red Alert 3 - Commander's Challenge is a spin-off to the popular strategy game series C&C: Red Alert, developed for console players exclusively. Created by Electronic Arts, the game is actually a slightly cut version of the Uprising expansion, available to the owners of PCs some couple of months earlier. There is no regular story campaign in this game, instead, the main focus is the eponymous Challenge Mode.
Star Trek: Legacy
Strategy 05 December 2006
Star Trek: Legacy is a real-time strategy game prepared on the occasion of the fortieth anniversary of the famous fantasy science universe, de facto invented by one man, a Texan named Gene Roddenberry.