PC Strategy Video Games62
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Rockefeller: The Black Gold
Strategy 04 January 2013
Production allowing for comprehensive management of one's own oil business. In the role of the President of the Group, we take care of the appropriate development of the oil flow network, as well as the expansion of refineries and chemical processing plants.
Battleground 2: Gettysburg
Strategy 31 December 1995
Continuation of the turn-based war strategy created by John Tiller and TalonSoft studio. In this episode the authors reach back to the history of the United States, taking players until 1863, when one of the bloodiest and most important battles of the American Civil War took place.
Tank Operations: European Campaign
Strategy 02 August 2013
Tank Operations: European Campaign is a turn-based strategy game with maps divided into hexagonal fields. In the course of the game, the player can lead one of the twelve great military campaigns of the Second World War, and the whole is reminiscent of the refreshed classic Panzer General game.
Fix-It-Up 80's: Meet Kate's Parents
Strategy 22 January 2013
The next installment of Fix-it-up, a casual series of time-management games, takes us back to the 80s of the 20th century. This time we meet Kate's parents - the heroines of the two previous parts of the game, accompanying them at work under the supervision of the grumpy boss of the local car repair shop.
The Tribez & Castlez
Strategy 15 October 2015
Continuation of the best-selling economic game The Tribez, which won the hearts of mobile players and facebookers. In the game we meet a nice tribe again, helping Prince Eric rebuild his kingdom and defend his subjects from attacks of completely new enemies. The authors introduced a number of new solutions, which influenced numerous changes in the mechanics of the game.
Grand Ages: Medieval
Strategy 25 September 2015
A medieval RTS with economic strategy elements and a sequel to Grand Ages: Rome (2009). This title is produced by a new developer, Gaming Minds Studios, who also created the fourth installment of the Patrician series and similar Rise of Venice. The game begins in the year 1050 and is set on a vast area comprised of Europe, North Africa, and Middle East.
The Witcher Adventure Game
Strategy 27 November 2014
A digital adaptation of the board game set in the universe of The Witcher, created by Andrzej Sapkowski. Both the digital version in question and the physical original were developed by CD Projekt RED, the developers of the bestselling RPG series, in cooperation with Ignacy Trzewiczek, the CEO of Portal Games, a Polish table-top role-playing game publisher. The gameplay is designed for between 2 and 4 people to play on a single machine or via the Internet.
Ageod's To End All Wars
Strategy 26 August 2014
A turn-based war strategy developed by the renowned studio AGEOD together with an experienced publishing duo Matrix/Slitherine. Ageod’s To End All Wars is set in the years 1914-1918 and fully recreates all military operations that took place in Europe during the WWI. By taking command of one of the two historical alliances you can play through two separate campaigns, letting you re-enact history or change its course by making war plans of your own.
Mechs & Mercs: Black Talons
Strategy 09 January 2015
A real-time strategy game by indie studio Camel 101. It is set in a science-fiction universe created for the developer's previous production, Gemini Wars. In the single player campaign, you play as a mercenary commander, leading his own army and doing various tasks for warring factions. Apart from profit, what you gain from that is the favor of some of them, but also the hostility of others, which can result in your enemy suddenly attacking you.
M.O.R.E.
Strategy TBA
The 4X turn-based strategy in science fiction reality, referring to the classics of the genre. The Polish team IdeaLcenter from Katowice is responsible for its creation. In M.O.R.E. the player's task is to explore the galaxy, develop their own empire and expand, often requiring the use of military force.
Ultimate General: Gettysburg
Strategy 16 October 2014
Tactical real-time strategy set in the realities of the Civil War and its most important battle, which took place at Gettysburg. Game was created by Game-Labs independent studio under the leadership of Nick Thomadis - author of acclaimed modifications to Total War series. During the game we can take the side of the Confederates or the Union and participate in a number of scenarios, trying to recreate the actual course of the battle or change the course of history.
Invisible, Inc.
Strategy 12 May 2015
Invisible, Inc. is an isometric turn-based tactical game developed by Klei Entertainment, a studio known for Mark of the Ninja, Don't Starve, and Shank. Players take on the role of the leader of a spy organization. Our job is to infiltrate world's most tightly guarded locations and recover classified intelligence. During the missions, we control a group of agents and try to finish our job without being noticed.
Warlock 2: The Exiled
Strategy 10 April 2014
Turn-based strategy set in fantasy reality, being the sequel to the game Warlock: Master of the Arcane. Just like the original from 2012, the title was produced by an independent Russian studio Ino-Co. The action of Warlock 2: The Exiled takes place in the world of Ardania, well known to fans of the Majesty series. Due to the dark forces, the universe was splintered into many fragments. The player directs the actions of a sorcerer who tries to take revenge on the mages guilty of his expulsion.
A World of Keflings
Strategy 13 March 2013
Continuation of the original family game NinjaBee studio. Once again, we find ourselves in the world of friendly Keflings to help them expand their kingdom. Subsequent missions, played out in three different scenes, consist in acquiring raw materials and erecting new buildings, connected with each other by a tree of dependencies.
Omerta: City of Gangsters - The Japanese Incentive
Strategy 05 December 2013
First major extension to Omerta's gangster economic strategy: City of Gangsters. The Japanese Incentive includes a new fictional campaign that takes place in previously inaccessible areas. In addition, the addition expands the arsenal of weapons, introduces interesting characters, as well as expands the economic layer and improves the AI of enemies.
Europa Universalis: Rome - Vae Victis
Strategy 19 November 2008
An official add-on for Europa Universalis: Rome – a spin-off of the popular strategy series, developed continuously from 2001 by Paradox Interactive. Similarly to the base game, the action of the expansion takes us to Antiquity, documenting the rise of the Roman Empire from 280 B.C. to 27 B.C. The Vae Victis expansion introduces a slew of new, previously unavailable mechanics to the game.
Field of Glory
Strategy 25 October 2009
Strategic war game with turn-based battles. As the commander of the army of a given faction, we conduct military struggles on one of the 25 extensive maps. Most battles were based on historical events. The game is characterized by a simple but legible graphic design.
Hannibal: Rome and Carthage in the Second Punic War
Strategy 21 September 2010
A turn-based war game that recreates the conquests of Hannibal and his commanded Carthaginian troops. The game reconstructs the course of the famous Second Punic War conducted in the years 218-201 BC on the Apennines, Iberian Peninsula, Sicily and North Africa. As the title commander managed by the development of the army and we command the troops during battles.
Napoleon in Italy
Strategy 06 November 2007
Napoleon in Italy is a relatively complex strategy game, set in historical realities. The producer used a turn-based gameplay model.
Empires of Steel
Strategy 25 November 2009
Turn-based strategy game on political and war topics by Atomicboy Software. In the game we play the role of the leader of a given country, and our task is to fight for dominance in the world. We fight battles and manage the country's resources, and we can also form alliances and improve current technologies. The game offers extended multiplayer mode.
Commander: Conquest of the Americas
Strategy 30 July 2010
The economic and commercial strategy, in which we stand for the race for colonization of the New World. The player's task is to take care of the production of goods, exchange of goods and development of the army. In the game we can lead land and sea battles, and at the same time gain the sympathy of advisors.
Grand Ages: Rome - Reign of Augustus
Strategy 22 January 2010
Grand Ages: Rome - Reign of Augustus is the first official addition to the Real Time Strategy (RTS) published in 2009 - Grand Ages: Rome. Developers from the Bulgarian Haemimont Games studio have prepared a new campaign, consisting of 12 missions, as well as a series of scenarios for single-player gameplay and maps for multiplayer games. There were also new buildings, patrons and decorations.
Stronghold Kingdoms
Strategy 17 October 2012
A side entry in the Stronghold series, created and developed by Firefly Studios. The game is a free-to-play MMO with microtransactions and, just like any other game from the series, it takes the players into a dark, medieval world, in which they have to create their own kingdoms. During the game we can join one of European countries and political groups and we can establish our status by getting special honor points.
Hearts of Iron III: Semper Fi
Strategy 06 June 2010
The first expansion for Hearts of Iron III by Paradox Interactive. The add-on gives players more control over military and political aspects of their countries. Hearts of Iron III: Semper Fi allows us to set our own victory conditions that are hidden from our opponents. Diplomacy was expanded in terms of relations with allies, letting us convince them to attack a given target, share our technological inventions, or ask them for reinforcements.