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PC Strategy Video Games64

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Warmachine: Tactics
Warmachine: Tactics

Strategy 20 November 2014

Tactical turn-based strategy game produced by WhiteMoon Dreams studio in cooperation with Privateer Press Interactive - creators of the figurative battle game which served as the basis for the computer game. The action takes place in a steampunk world engulfed by a war conflict between the four Iron Kingdoms. During tactical battles, the player controls units consisting of powerful mechanical Warjacks, their pilots called Warcasters and warriors recruited from heroes and war veterans.

Birth of America II: Wars in America 1750-1815
Birth of America II: Wars in America 1750-1815

Strategy 04 July 2008

Sequel is a recognised turn-based strategy. We are moving back into the past to witness the development of the United States from 1750 to 1815.

Aztec Empire (1999)
Aztec Empire (1999)

Strategy 15 April 1999

The Aztec Empire is a real-time strategy (RTS), whose plot presents an alternative vision of world history. The civilisation of the Aztecs has flourished to the other side of the Atlantic. The player has the opportunity to take part in a fictitious conflict between the title Aztec Empire, China and Russia. Developers from the New Media Generation studio have prepared an extensive single-player campaign and a network multiplayer mode for up to 7 participants.

Sango 2
Sango 2

Strategy 28 April 2008

Sango 2 is Magitech Corporation's real-time strategy based on the novel "Romance of the Three Kingdoms". The player takes on the role of the leader of one of the three royal families and tries to unite the country under his own banner. The game combines strategic elements related to state management and tactical command on the battlefield.

SpellForce 2: Dragon Storm
SpellForce 2: Dragon Storm

Strategy 23 March 2007

The first official expansion for SpellForce 2: Shadow Wars. The plot of SpellForce 2: Dragon Storm follows the story of the core game, focusing on the problem of the weakening portals linking the islands. A bloody war breaks out in order to lead its participants into new, habitable territories. You play as one of the dragon race of Shaikan, and your task is to reach the fertile lands.

Caller's Bane
Caller's Bane

Strategy 11 December 2014

A fantasy turn-based strategy game, which is a peculiar combination of an LCG and a board game. Scrolls has been developed by the Swedish Mojang studio, also known for creating the iconic Minecraft. The game revolves around duels between four feuding factions - Growth, Order, Energy, and Decay, each one featuring a different gameplay strategy. The duels take place on arenas composed of hexagonal fields. The player is tasked with destroying at least three out of five statues set around the board.

Faces of War: Brothers in Arms
Faces of War: Brothers in Arms

Strategy 07 December 2007

An expansion for the strategy game Faces of War developed by Best Way. You lead the armed forces of the Soviet Union and participate in an alternative version of the events spanning from 1941 to 1945, when the Soviets officially joined the war effort. The story campaign focuses on two students, who are drafted into the army and meet on the front.

Majesty 2: Monster Kingdom
Majesty 2: Monster Kingdom

Strategy 11 January 2011

The third addition to Majesty 2's strategy: The Fantasy Kingdom Sim. We play the role of the overthrown ruler, who tries to regain the throne with the help of old enemies, i.e. various monsters' ointments. The extension offers a long ten mission campaign and a new playable race to multiplayer in the form of cyclops.

Combat Mission: Battle for Normandy
Combat Mission: Battle for Normandy

Strategy 17 May 2011

Real-time strategy embedded in the realities of World War II. The authors of the production put a lot of emphasis on realistic representation of battles. The game was divided into two campaigns and many independent missions. During the tasks we take command over individual soldiers. The game also features a powerful editor and multiplayer mode with the option to play by email.

Hearts of Iron III: For the Motherland
Hearts of Iron III: For the Motherland

Strategy 29 June 2011

The second expansion for the extensive war strategy game, Hearts of Iron III, by Paradox Interactive. The add-on is focused on the Eastern Front of World War II, namely the struggle of the Soviet Union, Nazi Germany, and other countries. The political aspect of the gameplay was subject to major changes, thanks to which players can now stage coups in other countries of fall victims to such. Hearts of Iron III: For the Motherland expands diplomacy, giving warring countries the so-called war goals.

Naval War Arctic Circle
Naval War Arctic Circle

Strategy 10 April 2012

A realistic marine war game set in the near future. Starting in 2030, the plot focuses on the conflict between the British, Russian, US and Norwegian navies. The battles are played in real time and focus on the tactical aspect of the clashes.

Field of Glory
Field of Glory

Strategy 25 October 2009

Strategic war game with turn-based battles. As the commander of the army of a given faction, we conduct military struggles on one of the 25 extensive maps. Most battles were based on historical events. The game is characterized by a simple but legible graphic design.

Theatre of War: Mission Pack 1
Theatre of War: Mission Pack 1

Strategy 21 January 2009

An addition to a complex, secondary war strategy - Theatre of War. Enriches the game with two new campaigns and four new multi-paler maps.

Sword of the Stars 2: The Lords of Winter
Sword of the Stars 2: The Lords of Winter

Strategy 28 October 2011

Sword of the Stars 2: The Lords of Winter is the second part of Kerberos Productions' space strategy. The action of the game was set after the events presented in the Sword of the Stars and focuses on the appearance of the ancient Suul'ka race in the galaxy. Players have the opportunity to prove themselves both in the management of the interplanetary empire and in the role of military commanders.

Making History II: The War of the World
Making History II: The War of the World

Strategy 25 May 2010

The second part of the complex strategy, whose action was set in the realities of the Second World War. The game was played again in a turn-based way, although this time it is presented on a three-dimensional map.

Strategic Command: WWII Global Conflict
Strategic Command: WWII Global Conflict

Strategy 04 March 2010

Strategic Command: WWII Global Conflict is the fourth part of the popular series of turn-based strategies in the realities of World War II. This time, developers from Fury Software studio decided to enlarge the scale of operations all over the world. Players can command the troops of one of the six main nations and supervise the manoeuvres of more than 60 smaller countries.

AI War: Fleet Command
AI War: Fleet Command

Strategy 22 October 2009

An ambitious real-time strategy, in which we lead battles on an intergalactic scale against advanced artificial intelligence. While playing, we command huge armies of hundreds of thousands of units, but we don't have to give all the commands - the game does some of the work for us. In AI War there is also a cooperation mode where a group of players fight on the same side.

Theatre of War 2: Battle for Caen
Theatre of War 2: Battle for Caen

Strategy 02 November 2010

Theatre of War 2: Battle for Caen is an addition to the real-time strategy of Theatre of War 2: Kursk 1943 by the development team of 1C. The plot of the game shows the struggle for the city of Caen taking place between 26 June and 19 July 1944. The creators took care of faithful representation of units and topography of the area and reconstruction of the authentic course of battles.

Iron Cross: A Hearts of Iron Game
Iron Cross: A Hearts of Iron Game

Strategy 10 July 2010

An expansion pack for Hearts of Iron II - a strategy game created by Paradox Interactive. Contrary to the core game, Iron Cross was developed by Irshappa. The player assumes control of a country of their choice and leads their people to victory in the Second World War. The game offers a great deal of freedom when it comes to influencing the course of the war and managing the politics, economy, trade and technological development of one's country.

Norm Koger’s The Operational Art Of War III
Norm Koger’s The Operational Art Of War III

Strategy 05 June 2006

Norm Koger's The Operational Art of War III is another title from the series which is an absolute hit for fans of traditional turn-based strategy games. Users of the program can play any battle taking place in the twentieth century and this century.

Dragoon: The Prussian War Machine
Dragoon: The Prussian War Machine

Strategy 29 October 2004

Dragoon: The Prussian War Machine is the second in a series of games produced by Shrapnel Games, faithfully imitating the realities of the wars of the 18th and 19th century. This time the authors focused on the figure of Frederick II Hohenzollern, called the Great, who permanently inscribed himself in the history of Prussia as the creator of their power.

SimCoaster
SimCoaster

Strategy 03 May 2001

He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.

Konung: Legends of the North
Konung: Legends of the North

Strategy 11 November 2000

Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.

Harpoon Classic '97
Harpoon Classic '97

Strategy 10 December 1996

The next installment of the legendary series of marine tactical games. Traditionally, the authors put the emphasis on realism. We have at our disposal numerous scenarios, from simple sea battles involving several vessels to complex air-desant operations involving hundreds of planes and ships.