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PC Strategy Video Games69

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Dark Planet: Battle for Natrolis
Dark Planet: Battle for Natrolis

Strategy 19 March 2002

A real-time strategy taking place in the distant future. Three nations: People, Sorin and Dreil; they are fighting for domination. The action of the game takes place in a fully three-dimensional environment with dynamically changing weather conditions and a constant passage of time.

The Partners
The Partners

Strategy 11 May 2002

The Partners is a simulation of a small but prestigious law firm employing 21 lawyers, in which we have to take care of nine basic needs of each employee.

Star Wars: Galactic Battlegrounds - Clone Campaigns
Star Wars: Galactic Battlegrounds - Clone Campaigns

Strategy 13 May 2002

Add-on to the Star Wars: Galactic Battlegrounds real-time strategy. Introduces new missions, units and a number of other improvements to the basic version of the game.

1914: The Great War
1914: The Great War

Strategy 09 August 2002

Turn-based strategy to play the battles of World War I. The action focuses on the western front. The game allows you to take command of both German and Allied troops. Each side of the conflict received its own campaign, although there was also a multiplayer mode for up to four players.

Civil War: War Between the States
Civil War: War Between the States

Strategy canceled

A real-time strategy that takes players to the American Civil War. Players may take command of the troops of the Union and of the Confederation and change the outcome of the war.

All American: The 82nd Airborne in Normandy
All American: The 82nd Airborne in Normandy

Strategy canceled

Sequel strategic war game 101st: Airborne in Normandy. The action again moves players to 1944, where they will participate in the first three days of the Allied invasion in Normandy.

Frontierland
Frontierland

Strategy canceled

An economic strategy that takes players to the legendary Wild West at a time when the east and west coasts of the Americas were to be connected by rail. The player becomes the brain of this complex project.

Codename: Xtreeme Forces
Codename: Xtreeme Forces

Strategy canceled

A real-time strategy that takes players to a postapocalyptic future where there is a war between rebel and government forces. The player can take sides and command a small army in combat.

The Gladiators
The Gladiators

Strategy 20 October 2002

The Gladiators is a real time strategy (RTS) with cRPG elements produced by Eugen Systems development studio. The action is set in a universe combining the climate of science-fiction and fantasy. The plot shows the struggle of three factions fighting for the throne after the late Emperor. The player takes on the role of the leader of one of the parties and tries to tip the scales of victory to his advantage.

Dino Island
Dino Island

Strategy 07 June 2002

Dino Island is an economic strategy being a simulator of the Jurassic Park. We play the role of the manager of the facility, build various attractions, and also take part in restoring new species of dinosaurs. The game includes a number of nice mini-games, which are also an attraction for our virtual guests. All this is presented in cartoon, three-dimensional graphics.

Myth: The Total Codex
Myth: The Total Codex

Strategy 18 February 2002

Myth: The Absolute Code is a complete collection of games from one of the best strategic series in the history of computer games.

Empire of Magic
Empire of Magic

Strategy 28 April 2003

Turn-based strategy set in the ancient fantasy world. The player takes on the role of a beginner magician sent on a mission to overcome the danger threatening the Empire of Magic.

RIM: Battle Planets
RIM: Battle Planets

Strategy 27 May 2001

RIM: Battle Planets is a strategy that takes players to a distant future when a great galactic armed conflict breaks out between six different races. We will play the role of commander of the earthly armed forces and we must lead our forces to victory.

Campaign Eckmuhl
Campaign Eckmuhl

Strategy 05 July 2001

Another strategic production from HPS Simulations dedicated mainly to true fans of the genre. This title takes us back to 1809, when Napoleon Bonaparte and his invincible army launched the Austrian campaign.

Decisive Action
Decisive Action

Strategy 04 July 2001

A strategy game about today's battlefield, full of electronics and advanced technology. It allows us to take command of modern military troops and lead them to perform a variety of tasks around the world.

The Troma Project
The Troma Project

Strategy 19 October 2001

Turn-based strategy filled with sex, blood and brutality created by a very controversial Polish band NekroSoft. Players take control of a group of heroes fighting against various fanatics and bloodthirsty beasts.

Earth 2150: Lost Souls
Earth 2150: Lost Souls

Strategy 07 January 2002

Continuation of the famous real-time strategies Earth 2150: Escape from the Blue Planet and Earth 2150: The Moon Project. There is very little time left for the extinction of our planet - will you be able to win a place in the space shuttles which are the only escape from the Earth?

Lords of the Realm III
Lords of the Realm III

Strategy 14 March 2004

Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).

Battalia
Battalia

Strategy 21 March 2002

A strategy dealing with battles from the period 1700-1870. In the game we can play the clashes within the American War of Independence or the Civil War. The production itself shows the war from the point of view of the chief commander of the army and is extremely extensive. The creators prepared two ways to show the battlefield: 2D and 3D.

Crusader Kings
Crusader Kings

Strategy 18 April 2004

A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.

Hearts of Iron
Hearts of Iron

Strategy 26 November 2002

A real-time strategy game set in the times of the World War II, developed by Paradox Interactive. The production shows military and political events that took place in years 1937 to 1946 in the global scale. The map spans the entire world, and the players have complete freedom in choosing the nation they will lead. We conduct warfare even in areas which historically weren’t touched by the World War II.

Atrox
Atrox

Strategy 24 May 2002

A typical real-time strategy based on such a well-known RTS as Starcraft. The action takes us to a distant future, when the war (Atrox War) between three different nations continues: Intelion, Createse and Hominian.

Port Royale
Port Royale

Strategy 14 June 2002

A strategy that takes players to the Caribbean until the peak of piracy, i.e. from the 16th to the 17th century. It combines the qualities of Patrician II and the former hit Pirates, with a focus on adventure, sea battles and combat.

Z
Z

Strategy 21 March 1996

A real-time strategy that takes players to the world of the future, where they take part in a war waged between two sides of robots: Red and Blue.