PC Strategy Video Games67
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Blitzkrieg: Operation North
Strategy 05 March 2004
Operation North is an add-on created by Dark Fox group for Blitzkrieg, a popular real-time strategy. This time, under the command of the player, the famous Wehrmacht unit "North" was handed over, with the task of conquering two Soviet cities.
COPS 2170: The Power of Law
Strategy 30 April 2004
A mix of real-time strategy and tactical gameplay, enriched with cRPG elements and embedded in a futuristic, cyberpunk world.
HotDogs HotGals
Strategy 09 March 2006
Strategic simulation proposed by Fuzzyeyes Studios. Our main task as the owner of a fast food chain is to manage it properly and dominate the domestic market. The friendly and enchanting waitresses employed in our bars provide invaluable help in achieving this goal.
Hidden Stroke APRM
Strategy 23 May 2003
Hidden Stroke APRM is an unofficial extension of the 2002 Sudden Strike 2 real-time strategy. Players once again move to the fronts of World War II.
Chain of Command
Strategy 23 July 2004
Chain of Command is a three-dimensional RTS, set during World War II. The game allows you to take control of U.S. Army troops and take part in a campaign covering North Africa, Normandy and Ardennes.
The Settlers: Heritage of Kings - Legends
Strategy 01 September 2005
The second official extension to the fifth installment of The Settlers series. It gives the fans of the cycle four new campaigns consisting of a total of 17 missions. Each of them has its own story connected with the heroses of the world of settlers.
Civil War: The Battle of Bull Run - Take Command 1861
Strategy 11 January 2005
Take Command 1861: The Civil War is a real-time strategy that addresses the theme of the Civil War. Traditionally, the player will be at the head of one of the conflicting parties and, by breaking through a set of campaigned missions, will try to settle them to their advantage.
Dark Reign: The Future of War
Strategy 31 July 1997
Dark Reign: The Future of War is a powerful real-time strategy (RTS), which in 1997 stood out with a fully three-dimensional graphics engine.
Campus
Strategy 27 September 2007
Campus is a life simulator (lifesim) game, tinged with some cRPG elements. However, as we can guess from the name, the programme focuses primarily on reflecting the student's life as faithfully as possible, with all its consequences.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
Stronghold (1993)
Strategy 04 December 1993
Stronghold (1993) is a classic real-time strategy (RTS), produced by Stormfront. The action of the game was set in the reality of fantasy. The player takes on the role of the ruler of the land, and his task is to build a strong fortress that would resist enemy attacks and at the same time was a thriving center of trade and economy.
Napoleon
Strategy 14 November 2002
A real-time strategy that allows players to take part in fierce battles fought between 1803 and 1812 across Europe (Napoleonic Wars).
War Times
Strategy 31 March 2004
Real-time strategy implemented in three-dimensional graphic design. The action was set during World War II (European theatre from 1939 to 1945) and allows the player to take part in the biggest battles and campaigns of this conflict.
The Movies: Stunts & Effects
Strategy 06 June 2006
Imagine that you're shooting your next film. You would very much like to bring the audience to their knees and put them in a state of euphoria during the projection. Unfortunately, your production lacks an effective ending. Wouldn't it be better for the final scenes to be full of crazy car chases that will end in a spectacular explosion?
The Nations
Strategy 22 June 2001
Alien Nations 2 is a continuation of the real-time strategy (RTS) published in 1999, for which the Neo Software development team is responsible. The player takes control of one of the three tribes (Amazons, Pimmons or Sajikis) and tries to dominate the fantastic world in different ways. The game is also known as The Nations.
Master of Orion III
Strategy 25 February 2003
Master of Orion III is the third part of the highly popular series of turn-based strategies in the climates of the opera house. The action of the game has been set in the distant future. The player takes control of one of the galactic civilizations, and his task is to develop and expand into the Universe. Developers from the Quicksilver Software studio have anticipated the possibility of solo or multiplayer gameplay via LAN or the Internet.
Mall Tycoon 2
Strategy 24 September 2003
Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.
Tabloid Tycoon
Strategy 25 April 2005
Tabloid Tycoon is a strategy and economic game, in which users have to create their own media empire. Virtual activities focus on running a typical press "cobblestone". (tabloid), gaining popularity and attracting readers mainly due to cheap sensation and sounding various scandals.
Exarch
Strategy canceled
Online action game with RPG elements, with action taking place in a futuristic reality, where elements of the world of fantasy and science fiction interweave.
Krush Kill 'N Destroy
Strategy 11 June 1997
Krush Kill 'N Destroy is a real-time strategy (RTS) set in the reality 60 years after the Third World War - 2079. As a result of the nuclear conflict, humanity was divided into two different camps: the survivors and mutants.
Warrior Kings
Strategy 04 March 2002
Warrior Kings is a Black Cactus real-time strategy (RTS) produced by the studio, the action of which is set in the fantastic land of Orbis. The player takes on the role of the leader of the destroyed kingdom, and his task is to restore his former glory and defeat all enemies. Gameplay allows you to play spectacular battles involving hundreds of units.
Mission Humanity
Strategy 06 November 2000
After being destroyed by an alien race, people send a mother-ship in search of a native invading planet, which was the only chance for a new home for mankind.
Air Command 3.0
Strategy 12 April 2001
Become a flight controller at the biggest international airports and see why this is one of the most responsible and stressful workplaces.
Thandor: The Invasion
Strategy 03 November 2000
A classic RTS with realistic 3D graphics and a destructive terrain where we have to defeat the Gloraths with all types of land, air and sea craft.