PC Strategy Video Games125
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Panzer Command: Operation Winter Storm
Strategy 29 June 2006
Panzer Command is a tactical war game that allows us to lead Russian and German troops in the battles that took place during World War II, in 1942, when the Sixth Army was encircled and cut off from the rest of the Third Reich forces in Stalingrad.
Shattered Galaxy
Strategy 22 August 2001
Imagine a game from the Command & Conquer series in which you can play online with a hundred of your friends at the same time, on one battlefield directing several of the hundreds of units in battle ... Nice truth, that's what Shattered Galaxy looks like.
Space Empires IV
Strategy 09 November 2000
Space Empires IV is the fourth installment of the highly acclaimed series of turn-based strategies in the realities of science fiction. The player takes control of one of the interstellar civilizations, and his task is to achieve domination in the Universe. The game, created by Malfador Machinations studio in cooperation with developers from Shrapnel Games, is very complex and is addressed mainly to experienced players.
War on Folvos
Strategy 15 November 2006
War on Folvos is a turn-based strategy developed by Lonely Troops. Its action was situated in the distant future, immersed in the darkness of war.
Battles in Italy
Strategy 25 May 2005
Battles in Italy is another proposal for lovers of turn-based strategies based on the groundbreaking battles of World War II, whose preparation is the responsibility of companies: Matrix Games and Strategic Studies Group. The game consists of three main battles from the initial period of military operations on the southern front in Italy.
The Falklands War: 1982
Strategy 24 June 2005
The Falklands War: 1982 is the first computer war game that realistically depicts all aspects of the Falkland conflict.
Hegemony: Philip of Macedon
Strategy 10 May 2010
An epic strategy recreating the conquest of Filip Macedonian. The game takes place in real time and focuses on a realistic representation of the war campaigns of the title commander. The game does not separate the strategic from the tactical sphere. At any time we can move the camera away from the battlefield up to the ceiling, where the whole available territory is visible.
African Alliance
Strategy canceled
African Alliance is a tactical game that takes place in a small African state ruled by an apodictic dictator. The country is plunged into chaos, the situation is so serious that intervention and humanitarian aid from the United Nations is essential.
World War I
Strategy 17 June 2005
World War I is a classic real-time strategy. Its production is the responsibility of a small development studio called Dark Fox. At the same time it is worth mentioning that WW I works on a modified graphic engine of Blitzkrieg game by Nival Interactive.
Mission Kursk
Strategy 19 October 2005
Mission Kursk is another unofficial extension of the popular real-time strategy Blitzkrieg, prepared by the British company Active Gaming, also responsible for the creation of Mission Barbarossa.
Hauntings
Strategy canceled
A fun adventure/strategic game that allows players to take on the role of a spirit designed to scare and haunt people.
No Man's Land: The Western Front 1916
Strategy canceled
Real-time strategy taking us back to World War I, 1916-1918, where we will have the opportunity to prove ourselves as the commander of a unit of up to eighty people fighting on the western front.
X-COM: Apocalypse
Strategy 13 May 1997
The third installment of the popular series of turn based games created by Microprose. In X-COM: Apocalypse, we assume the role of the commander of X-COM, an organization created to defend Earth against the alien invaders. The base gameplay is exactly the same as in the previous installments of the series. During the game, we build and develop bases, research new technologies, as well as employ and equip our soldiers.
Caesar
Strategy 15 June 1993
The first strategy and economic game of the very popular series of building and management of ancient cities, in which starting from the small province of the Roman Empire we measure the title of Caesar.
Jutland
Strategy 12 December 2008
Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).
UFO: Trilogy
Strategy 24 August 2007
A complete set of three installments belonging to a series of turn-based strategy games created by Altar Interactive (a Czech developer) and modeled after the classic UFO: Enemy Unknown - a game created by Microprose and released in 1994. The trilogy is set in near future, when humanity, decimated after an attack of aliens, must fight the invaders to regain control over the planet.
World War II: Panzer Claws II
Strategy 03 December 2004
Another strategy played in real time, which we owe to the programmers of Polish development studios Reality Pump and In Images. This time we will move on to the period of World War II (1941-1943) and look in detail at the events on the eastern front, the operations in France and Italy and the Nazi offensive in the Ardennes.
SpellForce: Shadow of the Phoenix
Strategy 12 November 2004
The second official expansion for the well-received SpellForce: The Order of Dawn. After the events of the first expansion, The Breath of Winter, Shadow of the Phoenix introduces a new threat: a mysterious necromancer. He succeeds in enslaving one of the gods and use his power to bring thirteen mages back from the dead — the very ones, who once almost destroyed the world in an apocalyptic disaster.
Windchaser
Strategy 08 May 2008
Windchaser is a real-time strategy (RTS) with tactical and cRPG elements prepared by the Chimera Entertainment development team. The action of the game is set in the fantastic world of Ensai, in which magic is mixed with technique. The player takes on the role of Ioan, a powerful young adept of magical arts. The game is focused on tactical fight and appropriate preparation of the team for clashes with opponents.
Galactic Dream: Rage of War
Strategy 02 March 2007
Galactic Dream: Rage of War is an old-style real-time strategy game, set in the cosmic realities of the XXV century.
Stargate Online Trading Card Game
Strategy 27 April 2007
Stargate Online Trading Card Game is a collector's card game where you can play online. This title is based on a television series in Poland known as Gwiazdne Wrota (Star Gate). In order to start the game, you need to download the starter card package from the Internet, against payment of a fee.
Takeda
Strategy 10 May 2002
Takeda is a real-time war game where players will be able to take an active part in one of the most turbulent periods in the history of 16th century Japan - the Sengoku period.
Ski Resort Tycoon II
Strategy 09 October 2001
Ski Resort Tycoon II is a continuation of the economic strategy published in 2000. As in the original, the player plays the role of the director of the ski resort, and his duties include ensuring proper living conditions for skiers, mapping the ski slopes and managing the administrative matters of the resort. The game was produced by Cat Daddy Games studio.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.