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PC Strategy Video Games124

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
The Privateer's Bounty: Age of Sail II
The Privateer's Bounty: Age of Sail II

Strategy 02 August 2002

Independent production based on Age of Sail solutions. The action takes players to a time when the seas were swarming with both beautiful and predatory ships. We can taste many aspects of the life of a sea wolf at that time, e.g. protect convoys, defend a fort, patrol certain water bodies and break the blockades and evade enemies.

Ground Control: Dark Conspiracy
Ground Control: Dark Conspiracy

Strategy 21 November 2000

Official Ground Control game patch containing new missions and a third faction with new units. Enlargement continues the story told in the base and allows you to learn more about Sarah Parker and Jarreda Stone.

Rage of Mages
Rage of Mages

Strategy 30 October 1998

Rage of Mages is a strategy game tinged with many elements of cRPG, taking us to a fantastic land, where we will set off on a quest for magical weapons to end the bloody wars exhausting the empire of Kenya.

Golf Resort Tycoon
Golf Resort Tycoon

Strategy 11 May 2001

Economic simulation of the construction and management of a golf course enabling us to create a perfect place for entrepreneurs who want active recreation.

TalonSoft's 12 O'Clock High: Bombing the Reich
TalonSoft's 12 O'Clock High: Bombing the Reich

Strategy 16 January 2000

A strategy game about the largest and most aggressive aviation campaign in the history of warfare, when, between 1943 and 1944, massive allied bombardments forced the Third Reich to desperately defend its factories and industrial installations.

Casino Tycoon
Casino Tycoon

Strategy 24 November 2001

A strategy and economic game that allows us to run our own unique casino, where thousands of people will add their hard-earned money to our purse.

Civilization II: Test of Time
Civilization II: Test of Time

Strategy 05 August 1999

An expanded edition of the cult turn-based strategy game by Sid Meier. Civilization II: Test of Time offers new worlds and a number of enhancements. The gameplay remains nearly unchanged in comparison with the vanilla version. Our task is still to forge the most powerful of civilizations, which we can achieve by conquest, economic development, diplomacy as well as trade and science.

BCT: Brigade Combat Team
BCT: Brigade Combat Team

Strategy 13 January 2000

Brigade Combat Team is a strategy and tactical game based on the JANUS simulation program used by the U.S. Army to train commanders. It contains realistic scenarios of warfare using current topographic maps.

Skateboard Park Tycoon
Skateboard Park Tycoon

Strategy 10 September 2001

Skateboard Park Tycoon is a combination of economic strategy in which we create and maintain special skate parks and Tony Hawk's Pro Skater action games.

Total Annihilation Kingdoms: The Iron Plague
Total Annihilation Kingdoms: The Iron Plague

Strategy 28 February 2000

The Iron Plague is an addition to Total Annihilation: Kingdoms, offering a new world inhabited by four civilizations controlling the four elements: earth, fire, air and water.

Airline Tycoon
Airline Tycoon

Strategy 29 November 1999

A humorous economic strategy aimed at creating the best aviation company. We achieve this by hiring flight personnel, buying new planes, determining the best flight routes, fulfilling difficult orders from travel agencies. We have also put at our disposal several illegal methods of eliminating competition.

Wall Street Trader 2000
Wall Street Trader 2000

Strategy 04 January 2000

Within two years it is necessary to build a financial empire that will upset the economic balance of the world. To buy shares and bonds, speculate on the prices of raw materials, conquer new markets in order to capture the global stock exchange.

Airport Tycoon 2
Airport Tycoon 2

Strategy 13 February 2003

A strategy game in which we play the role of the manager of a modern airport. Production poses many challenges for the player (so-called random events, such as snowstorms) and offers considerable freedom in creating the appearance and operation of the airport. There are 60 different buildings, 25 giant cities and lots of equipment.

Total War II
Total War II

Strategy 23 June 2002

Second unofficial addition to Sudden Strike series by German company INtex Publishing GmbH. It only requires a basic version of Sudden Strike.

SimsVille
SimsVille

Strategy canceled

The combination of Sim City and The Sims is a simulation, where we create our own city inhabited by sims. The right infrastructure needs to be built to meet the specific needs of the population.

Rollercoaster Tycoon II: Time Twister
Rollercoaster Tycoon II: Time Twister

Strategy 21 October 2003

The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.

Mafioso
Mafioso

Strategy canceled

Real-time strategy created by the Polish company NAWAR, telling the story of modern organised crime groups. development NAWAR. During the campaign, we can play the leader of an Italian, Russian or Japanese criminal group, and in multiplayer mode the choice is even greater.

African Alliance
African Alliance

Strategy canceled

African Alliance is a tactical game that takes place in a small African state ruled by an apodictic dictator. The country is plunged into chaos, the situation is so serious that intervention and humanitarian aid from the United Nations is essential.

Mission Kursk
Mission Kursk

Strategy 19 October 2005

Mission Kursk is another unofficial extension of the popular real-time strategy Blitzkrieg, prepared by the British company Active Gaming, also responsible for the creation of Mission Barbarossa.

Jutland
Jutland

Strategy 12 December 2008

Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).

UFO: Trilogy
UFO: Trilogy

Strategy 24 August 2007

A complete set of three installments belonging to a series of turn-based strategy games created by Altar Interactive (a Czech developer) and modeled after the classic UFO: Enemy Unknown - a game created by Microprose and released in 1994. The trilogy is set in near future, when humanity, decimated after an attack of aliens, must fight the invaders to regain control over the planet.

Blitzkrieg Anthology
Blitzkrieg Anthology

Strategy 27 June 2005

Special, collector's edition of games from the Blitzkrieg series. It consists of the first part of the game - Blitzkrieg, and two additions to it: Blitzkrieg: Rolling Thunder and Blitzkrieg: Burning Horizon.

Evil Islands: Forgotten in Astrale
Evil Islands: Forgotten in Astrale

Strategy 27 January 2006

Forgotten in Astrale is a subtitle of a stand-alone addition to Evil Islands: Curse of the Lost Soul, a well received by players position of the cRPG genre with elements of strategy. Behind the plug-in is a group of enthusiasts of the original version of the game, gathered in the Matilda Entertainment development studio, who in the final phase of the project received support from Nival Interactive, producers of Evil Islands.

Warlords: Battlecry II
Warlords: Battlecry II

Strategy 12 March 2002

Warlords: Battlecry II is a continuation of the Real-Time Strategy (RTS) with cRPG elements released in 2000, developed by the Strategic Studies Group development team. The action of the game was set in the fantastic world of Etheria, torn apart by conflict, in which 12 races participate. The player chooses the faction, which will be controlled by the character of the main character.