PC Strategy Video Games127
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Tactica Online
Strategy canceled
Game created by independent Australian development studio, Imaginary Numbers. This project belongs to the online games, although it is a rather unusual representative of this genre. Unusual, because the fight in the game takes place in turn.
Racing Team Manager
Strategy 06 March 2008
A complex strategy, in which we play the role of the head of a professional racing stable. We employ drivers and additional staff, sign contracts with sponsors and take care of the technological development of the team.
Panzer Campaigns 5: France '40
Strategy 14 March 2005
Panzer Campaigns 5: France '40 is the fifth installment of a little-known series of strategy games, which is directed mainly to fans of board games in battle.
Lock's Quest
Strategy 30 May 2017
Hybrid real-time strategy, RPG and tower defense production, in which the player's task is to protect the sacred artifacts from the temptations of opponents. The pillar of the game is the construction of defensive towers and the construction of various traps, as well as active participation in clashes with successive waves of opponents, in the skin of the title character - Lock.
Meine Tierpension 2
Strategy 27 October 2006
Hotel for pets is a simple economic strategy created for young computer users. As the title suggests, the player's main task is to manage their own pet hotel.
Stalin vs. Martians
Strategy 29 April 2009
Stalin vs. Martians is a humorous real-time strategy created by Black Wing Foundation, Dreamlore and N-Game development studios. The action of the game was set in 1942, when Siberians were attacked by Martians. The Soviet commander directs the Red Army troops to fight against aliens.
Beyond Protocol
Strategy 21 November 2008
Beyond Protocol is one of the first productions belonging to the genre of the so-called cosmic MMO RTS, i.e. network, mass real-time strategies maintained in the sci-fi convention. The game project is the responsibility of Dark Sky Entertainment, for which this is the first such a big undertaking.
Total War Eras Collection
Strategy 30 June 2006
Collector's edition of the first three installments of the popular Total War series by Creative Assembly published by SEGA, along with their official expansions. The Total War Eras Collection includes Shogun: Total War with The Mongol Invasion expansion pack, Medieval: Total War with Viking Invasion expansion pack, and Rome: Total War with Barbarian Invasion expansion pack.
Galactic Assault: Prisoner of Power
Strategy 22 August 2007
Galactic Assault: Prisoner of Power is a turn-based strategy game produced by Wargaming.net studio, which refers to the Russian novel by Arkadija and Boris Strugatsky, known in our country as the Transferable World.
World War 2: Road to Victory
Strategy 25 July 2008
World War 2: Road to Victory is a classic turn-based strategy produced by Wastelands Interactive development studio, the action of which was set in the realities of World War II. The creators have prepared a series of scenarios for players, based on authentic military events and operations from 1939-1945.
Close Combat: Wacht am Rhein
Strategy 28 October 2008
Reissue of the fourth part of the Close Combat IV series: Battle of the Bulge, in which we could stand on the side of the Allies and III Things, during the counter-attack in the Ardennes.
Paws & Claws: Pet School
Strategy 20 December 2006
Paws & Claws: Pet School is a low-budget product that combines elements of logic, family play and simple strategy. As the game title may suggest, we play the role of the manager of an animal training centre.
Campus
Strategy 27 September 2007
Campus is a life simulator (lifesim) game, tinged with some cRPG elements. However, as we can guess from the name, the programme focuses primarily on reflecting the student's life as faithfully as possible, with all its consequences.
Merchant Colony
Strategy 12 March 1991
Merchant Colony by Impressions is an economic game that takes up the subject of maritime trade on a global scale. The player takes on the role of a beginner shipowner with little cash to develop his own business. The plot of the programme throws us to the 18th century - a period of blooming colonies and distant expeditions to exotic countries.
Air Bucks
Strategy 11 July 1992
Air Bucks is another economic product of Impressions, in which programmers tried to faithfully recreate the reality of one of the branches of business. This time the choice fell on air transport.
Across the Dnepr
Strategy 22 December 2003
Across the Dnepr is the title of the addition to the turn-based strategy game, Korsun Pocket. Thanks to him we have the opportunity to take part in the events taking place in July 1941, when Operation Barbarossa was still in its initial phase and German troops were preparing to enter the heart of the Soviet Union.
Tabloid Tycoon
Strategy 25 April 2005
Tabloid Tycoon is a strategy and economic game, in which users have to create their own media empire. Virtual activities focus on running a typical press "cobblestone". (tabloid), gaining popularity and attracting readers mainly due to cheap sensation and sounding various scandals.
Haegemonia: The SOLON Heritage
Strategy 24 October 2003
Official add-on to Haegemonia's star strategy: Legions of Iron, created by Digital Reality team, authors of the first two parts of the Galactica Empire cycle.
Exarch
Strategy canceled
Online action game with RPG elements, with action taking place in a futuristic reality, where elements of the world of fantasy and science fiction interweave.
Times of Conflict
Strategy 23 January 2001
Take command of one of the three nations fighting for control of the planet Edhaer and use all your tactical skills to defeat enemies.
The Nations
Strategy 22 June 2001
Alien Nations 2 is a continuation of the real-time strategy (RTS) published in 1999, for which the Neo Software development team is responsible. The player takes control of one of the three tribes (Amazons, Pimmons or Sajikis) and tries to dominate the fantastic world in different ways. The game is also known as The Nations.
Starships Unlimited: Divided Galaxies
Strategy 02 December 2002
Starships Unlimited combines elements of real-time strategy and turn-based game. The action has been set in the distant future. The player takes on the role of the leader of one of the selected races and must lead her to the final victory.
Novus Ordum
Strategy 19 August 2003
Novus Ordum is a strategy game created by Pierre-Alexandre Garneau, in which the player can try his hand as a conspirator who wants to take over the world. The key to success is, among other things, manipulation of evidence, spreading corruption and even intimidation of heads of state. The whole has a modest visual setting, which is compensated for by complex AI scripts of computer-controlled independent characters.
Stronghold (1993)
Strategy 04 December 1993
Stronghold (1993) is a classic real-time strategy (RTS), produced by Stormfront. The action of the game was set in the reality of fantasy. The player takes on the role of the ruler of the land, and his task is to build a strong fortress that would resist enemy attacks and at the same time was a thriving center of trade and economy.